Bureaucrats, ninja, Administrators
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|publisher = [[Capcom]] | |publisher = [[Capcom]] | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|gameinfo = The sequel to Onimusha takes place ten years after the lone swordsman Samanosuke rose up against an army of demon warriors. As Nobunaga's evil campaign continues to wreak havoc across feudal Japan you must assume the role of a young warrior: Jubei | |gameinfo = The sequel to Onimusha takes place ten years after the lone swordsman Samanosuke rose up against an army of demon warriors. As Nobunaga's evil campaign continues to wreak havoc across feudal Japan you must assume the role of a young warrior: Jubei Yagyu, as he embarks on an epic and magical adventure of vengeance. Earn the respect of confidants along the way to help Jubei battle demons and monstrous bosses, overcome ingenious puzzles and defeat Nobunaga's pillaging hordes. | ||
|wikipedia = [http://en.wikipedia.org/wiki/Onimusha_2:_Samurai%27s_Destiny Link] | |wikipedia = [http://en.wikipedia.org/wiki/Onimusha_2:_Samurai%27s_Destiny Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/520511-onimusha-2-samurais-destiny Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/520511-onimusha-2-samurais-destiny Link] | ||
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|Region=PAL | |Region=PAL | ||
|OS=Windows 7 x64 | |OS=Windows 7 x64 | ||
|CPU=Core i7 Celeron Sandy Bridge | |CPU=Core i7 Celeron Sandy Bridge 1.8 Ghz 1 Core/2 Threads | ||
|GPU=Intel HD 2000 | |GPU=Intel HD 2000 | ||
|Revision=1.2.1 | |Revision=1.2.1 | ||
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* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments= | |Comments=Bios 2.30, native resolution, directX 9 (hardware), allow 8 bit textures enabled, interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics, logarithimic z enabled to avoid graphic issues with Jubei Yagyu, sound interpolation = linear. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fire or fog. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 2 because otherwise the audio/video of the cutscenes will be out of sync. INTC spin detection, wait loop detection and mVU flag hacks must be enabled. You still can see through the walls in several places like it happens with Onimusha: Warlords. | ||
|Tester=Felipe | |Tester=Felipe | ||
}} | }} | ||
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|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |GPU=NVIDIA GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.0-dev-1907 | |Revision=v1.7.0-dev-1907 | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EEC: -2 & VUCS: 0, | ** EEC: -2 & VUCS: 0, | ||
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** Wait Loop Detection, | ** Wait Loop Detection, | ||
** mVU Flag. | ** mVU Flag. | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Native Resolution: 2880x1620 | * Native Resolution: 2880x1620 | ||
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* FXAA Shader | * FXAA Shader | ||
* External Shader | * External Shader | ||
--> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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* Original names: '''鬼武者2''' (SLPM-65101) & (SLPM-65100) & (SLPM-66504), '''귀무자 2''' (SLPM-67518) | * Original names: '''鬼武者2''' (SLPM-65101) & (SLPM-65100) & (SLPM-66504), '''귀무자 2''' (SLPM-67518) | ||
* Also known as '''Onimusha 2''' | * Also known as '''Onimusha 2''' | ||
{{SpoilerTable|caption=Additional Patches|text=Deinterlace Patch for 5848889C (use 5A1410AB if playing with the undub patch) : | |||
<pre> | <pre> | ||
patch=1,EE,0172A37D,extended,00000000 | patch=1,EE,0172A37D,extended,00000000 | ||
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patch=1,EE,20183CB4,extended,00007025 | patch=1,EE,20183CB4,extended,00007025 | ||
patch=1,EE,2019CAB4,extended,24047900 | patch=1,EE,2019CAB4,extended,24047900 | ||
</pre> | </pre>}} | ||