Zone of the Enders: The 2nd Runner: Difference between revisions

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Throughout Zone of the Enders: The 2nd Runner, the player controls Jehuty, the Orbital Frame piloted by Dingo, from a normally behind-the-back third-person viewpoint that centers itself between the player and enemy when locked on. The gameplay is linear, eschewing the "world map" of Zone of the Enders in favor of consecutive stages in which the player must defeat large amounts of robotic enemies, as well as other Orbital Frames and combat vehicles. The player can fully repair Jehuty by collecting Metatron, and save their progress at the beginning of each stage.<br/>
Throughout Zone of the Enders: The 2nd Runner, the player controls Jehuty, the Orbital Frame piloted by Dingo, from a normally behind-the-back third-person viewpoint that centers itself between the player and enemy when locked on. The gameplay is linear, eschewing the "world map" of Zone of the Enders in favor of consecutive stages in which the player must defeat large amounts of robotic enemies, as well as other Orbital Frames and combat vehicles. The player can fully repair Jehuty by collecting Metatron, and save their progress at the beginning of each stage.<br/>
The game’s protagonist is Dingo Egret, a former BAHRAM pilot who, at the beginning of the game, works as an ice miner on the moons of Jupiter. After he finds the orbital frame Jehuty, he is attacked by Nohman and his BAHRAM troops. After his capture, he is mortally wounded, but is saved after Ken Marinaris, a disgruntled member of BAHRAM, has Dingo wired into Jehuty’s life-support system. As the game progresses, Dingo and Ken get to be close friends.
The game’s protagonist is Dingo Egret, a former BAHRAM pilot who, at the beginning of the game, works as an ice miner on the moons of Jupiter. After he finds the orbital frame Jehuty, he is attacked by Nohman and his BAHRAM troops. After his capture, he is mortally wounded, but is saved after Ken Marinaris, a disgruntled member of BAHRAM, has Dingo wired into Jehuty’s life-support system. As the game progresses, Dingo and Ken get to be close friends.
|wikipedia        = [http://en.wikipedia.org/wiki/Zone_of_the_Enders:_The_2nd_Runner Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Zone_of_the_Enders:_The_2nd_Runner Link]
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561586-zone-of-the-enders-the-2nd-runner Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561586-zone-of-the-enders-the-2nd-runner Link]
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/zone-of-the-enders-the-2nd-runner Metacritic]|82/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/zone-of-the-enders-the-2nd-runner Metacritic]|82/100}}
|eu_rating        = 12+
|eu_rating        = 12+
|ko_rating        = 12
|ko_rating        = 12
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|french            = SLES-51113
|french            = SLES-51113
|german            = SLES-51113
|german            = SLES-51113
|japanese          = SLPM-65500 & SLPM-65236
|japanese          = SLPM-65500 & SLPM-65236 &  VW119-J1 &  SLPM-65361 & VW200-J1 & VW173-J1 & SLPM-65991 & VW173-J4 & SLPM-84075
|english          = SLES-51113 & SLUS-20545
|english          = SLES-51113 & SLUS-20545
|widescreenpatch  = 1
|widescreenpatch  = 1
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65236<br />VW119-J1<br />SLPM-65500 <small>(Special Edition)</small><br />VW173-J1 <small>(Special Edition)</small><br />SLPM-65361 <small>(Special Edition Limited Set)</small><br />VW200-J1 <small>(Special Edition Limited Set)</small><br />SLPM-84075 <small>(SE, Konami Dendou Selection)</small><br />SLPM-65991 <small>(SE, Konami Dendou Selection)</small><br />VW173-J4 <small>(SE, Konami Dendou Selection)</small><br />SLPM-61035 <small>(Trial)</small><br />SLKA-25066
|serialsNTSCJ      = SLPM-65236<br />VW119-J1<br />SLPM-65500 <small>(Special Edition)</small><br />VW173-J1 <small>(Special Edition)</small><br />SLPM-65361 <small>(Special Edition Limited Set)</small><br />VW200-J1 <small>(Special Edition Limited Set)</small><br />SLPM-84075 <small>(SE, Konami Dendou Selection)</small><br />SLPM-65991 <small>(SE, Konami Dendou Selection)</small><br />VW173-J4 <small>(SE, Konami Dendou Selection)</small><br />SLPM-61035 <small>(Trial)</small><br />VW119-J5 <small>(Trial, alt. to 61035)</small><br />SLKA-25066
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = February 13, 2003<br />July 17, 2003<br />January 15, 2004 <small>(Special Edition)</small><br />May 26, 2005 <small>(SE, Konami Dendou Selection)</small><br />April 29, 2010 <small>(BigHit Series)</small>
|releasedateNTSCJ  = February 13, 2003<br />July 17, 2003 <small>(Korea)</small><br />January 15, 2004 <small>(Special Edition)</small><br />May 26, 2005 <small>(SE, Konami Dendou Selection)</small><br />April 29, 2010 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
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|Comments=BIOS: EUv2.20, The game is VERY GPU heavy if you upscale above the native resolution. Performance varies between gameplay and cutscenes due to the heavy use of effects if you upscale to a high Resolution (like 6xNative). Settings that affect performance using OGL HW are: Internal Resolution , 8-Bit Textures , Blending Unit Accuracy , FXAA so play around until it runs at a stable Framerate. The issue with light sources seen through solid objects is fixed by using OGL HW with Hardware Depth enabled.
|Comments=BIOS: EUv2.20, The game is VERY GPU heavy if you upscale above the native resolution. Performance varies between gameplay and cutscenes due to the heavy use of effects if you upscale to a high Resolution (like 6xNative). Settings that affect performance using OGL HW are: Internal Resolution , 8-Bit Textures , Blending Unit Accuracy , FXAA so play around until it runs at a stable Framerate. The issue with light sources seen through solid objects is fixed by using OGL HW with Hardware Depth enabled.
|Tester={{ForumUser|Pr0meth3us}}
|Tester={{ForumUser|Pr0meth3us}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i5-2500k @ 4,2 GHz
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-dev-2382 (May 21. 2018)
|Graphics=GSdx32 SSE4.1/AVX
<!--
* Renderer: Direct3D 11 (Hardware)
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Constant 60 FPS in entire Game aswell as Boss-Battles with Direct3D 11 @ 4x native Res & 16x AF & 4x AA, no HW Hacks. US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2)
|Tester=Nebujin
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 5 2600X 3.6Ghz
|GPU=Nvidia GeForce Titan X
|Revision=1.5.0-dev-2639
|Graphics=GSDX OpenGL
|Sound=SPU2-X 2.0.0
|Comments=Plays well at 5x resolution with little slowdown. The first few levels haven't shown any major issues that I can tell.
|Tester=Durandal
}}
}}


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* Also known as '''Anubis: Zone of the Enders Special Edition''' (JP), '''Zone of the Enders: The 2nd Runner Special Edition''' (EU), '''Anubis: Zone of the Enders''' (JP)
* Also known as '''Anubis: Zone of the Enders Special Edition''' (JP), '''Zone of the Enders: The 2nd Runner Special Edition''' (EU), '''Anubis: Zone of the Enders''' (JP)


==Known Issues==
==Fixed Issues==


{{Issue
{{Issue
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{{Issue
{{Issue
|IssueName=Ram and Vram Spikes
|IssueName=Ram and Vram Spikes
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=Can use a ton of RAM and VRam resources.<br/> Out of memory comes up also when you use save states somewhat frequently (DX11 mode). Corrupts your current savestate file. Previous state can be restore from backup. Also PCSX2 needs to be restarted before you can use states again.
|Description=Can use a ton of RAM and VRam resources.<br/> Out of memory comes up also when you use save states somewhat frequently (DX11 mode). Corrupts your current savestate file. Previous state can be restore from backup. Also PCSX2 needs to be restarted before you can use states again.
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