Wild Arms 3: Difference between revisions
Deathscreton (talk | contribs) (Lowered VUCS to 1, having 2 caused Jet attack on train ride to lock up the game. Improved emulation speed as well. Removed frame skip, caused emulation to be buggy. Fixed the workaround for the text bug.) |
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{{infobox | {{infobox | ||
|image = Wild_Arms_3.jpg | |image = Wild_Arms_3.jpg | ||
| | |developer = [[Media Vision]] | ||
| | |publisher = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Ubisoft]] (EU) | ||
|genre = RPG | |genre = RPG | ||
|wikipedia = [https://en.wikipedia.org/wiki/Wild_Arms_3 Link] | |||
|wikipedia = [ | |gamefaqslink = [https://www.gamefaqs.com/ps2/478787-wild-arms-3 Link] | ||
|reviewlinks = [http://www.gamespot.com/wild-arms-3/ Gamespot] | |reviewlinks = {{ReviewLink|[http://www.gamespot.com/wild-arms-3/ Gamespot]|7.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/wild-arms-3 Metacritic]|78/100}} | ||
| | |gameinfo = During desolate times on the Sea of Sand, drifters venture across the vast lands of Filgaia searching for fortune and adventure. And so begins the story of Wild Arms 3, a role-playing game that delivers an in-depth storyline, puzzling dungeons, and a unique battling system. Journey along with Virginia, Jet, Clive, and Gallows and discover the mystery behind the Prophets to revive the memories of Filgaia. Explore dungeons to unlock secret pathways and find mythical treasures. With weapons including six-shooters, a shotgun, a revolver, and a high-powered rifle, shoot-outs deliver intense cinematic battles. | ||
<!-- General props --> | |||
|widescreenpatch = 1 | |||
|japan_rating = A | |||
|na_rating = T | |||
|na_rating_text = Mild Violence | |||
<!-- Language props --> | |||
|japanese = SCPS-15024 & SCPS-55006 & SCPS-15023 & SCPS-19205 & SCPS-19323 | |||
|english = SLES-51307 & SCUS-97203 & SCUS-97224 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SCUS-97203 | |serialsNTSCU = SCUS-97203<br />SCUS-97224 <small>(Demo)</small> | ||
|CRCsNTSCU = 06441001 | |CRCsNTSCU = 06441001 | ||
|releasedateNTSCU = October 15, 2002 | |releasedateNTSCU = October 15, 2002 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCPS-15024<br/>SCPS-15023 (Premium Box)<br/>SCPS-19205 ( | |serialsNTSCJ = SCPS-15024<br />SCPS-15023 <small>(Premium Box)</small><br />SCPS-19205 <small>(PlayStation2 the Best)</small><br />SCPS-19323 <small>(PlayStation2 the Best Reprint)</small><br />SCPS-55006<br />PCPX-96515 <small>(Demo, Video disc)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = March 14, 2002 | |releasedateNTSCJ = March 14, 2002<br />November 7, 2002 <small>(PlayStation2 the Best)</small><br />October 19, 2006 <small>(PlayStation2 the Best Reprint)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel | |CPU=Intel Core2 Duo T5550 @ 1.83 GHz | ||
|GPU=ATI Mobility Radeon HD 3400 Series | |GPU=ATI Mobility Radeon HD 3400 Series | ||
|Revision=0.9.8 | |Revision=0.9.8 (r4600) | ||
|Graphics= | |Graphics=GSdx 0.1.16 | ||
|Sound= | |Sound= | ||
* SPU2-X 2.0 | * SPU2-X 2.0.0 | ||
* | * LilyPad 0.10.0 | ||
|Comments=BIOS: USA 1.60 | |Comments=BIOS: USA 1.60 | ||
|Tester=Rethtar | |Tester=Rethtar | ||
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|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=AMD FX-6300 | |CPU=AMD FX-6300 | ||
|GPU=Radeon R9 | |GPU=AMD Radeon R9 270X | ||
|Revision=1.2.1 | |Revision=1.2.1 | ||
|Graphics= | <!-- | ||
* Speedhacks: | |||
* | ** EE Cyclerate: 2 | ||
** VU Cycle Stealing: 1 | |||
--> | |||
|Graphics=GSdx 0.1.16 SSE4 (r5875) | |||
<!-- | |||
* Renderer: Direct3D11 (Hardware) | |||
--> | |||
|Sound= | |Sound= | ||
*SPU2-X r5830 | * SPU2-X (r5830) | ||
|Comments= | * ? | ||
|Comments=BIOS: USA 2.20, Mostly playable with solid performance. A few bugs. Read below for more information. | |||
|Tester=Deathscreton | |Tester=Deathscreton | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 7 2700X @ 4.00 GHz | |||
|GPU=NVIDIA GeForce RTX 2080 Ti | |||
|Revision=1.6.0 | |||
<!-- | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 0 | |||
--> | |||
|Graphics=GSdx 1.2.0 AVX2 | |||
<!-- | |||
* Renderer: OpenGL (Hardware) | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=BIOS: USA 2.30, Native x6, Texture Filtering "Bilinear (Forced Excluding Sprite)", Anisotropic Filtering 16x, Blending Accuracy "Full". Fully playable with solid performance. A few visual bugs. Read below for more information. | |||
|Tester={{ForumUser|ahoppens10}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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--> | --> | ||
== Trivia == | |||
* Original names: '''ワイルドアームズ アドヴァンスドサード''' (SCPS-15024) & (SCPS-15023) & (SCPS-19205) & (SCPS-19323) | |||
* Also known as '''Wild Arms Advanced 3rd''' (JP) | |||
== Known Issues == | |||
==Known Issues== | |||
{{Issue | {{Issue | ||
|IssueName= Bugged Chat And Battle Text | |IssueName= Bugged Chat And Battle Text | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box. | |Description=Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings > Enable Hardware Hacks > Advanced Settings & Hacks > Enable 'Wild Arms Offset'. Alternative you can use Native resolution. | ||
* '''Note:''' Set Texture Filtering to Bilinear (PS2), or Bilinear (Forced excluding sprite) while using the Wild Arms Offset hack. Fixed in 1.7 auto fixes | |||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The entire rendered game (Text, battles, world, all of it, the entire game) micro jumps up and down. Does not affect play, however, is highly annoying. | |Description=The entire rendered game (Text, battles, world, all of it, the entire game) micro jumps up and down. Does not affect play, however, is highly annoying. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings > Set Interlacing to 'Auto' or 'Weave bff (saw-tooth)'. | ||
}} | * '''Note:''' Jumping has been Patched thanks to felixthecat1970. Be sure to turn off Interlacing in GSDX Settings when running patch. Patch can be found here: https://forums.pcsx2.net/Thread-No-interlacing-codes?page=31 | ||
}} | |||
{{Issue | {{Issue | ||
|IssueName= Jet Attack Lockup | |IssueName= Jet Attack Lockup | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description=Jet either attacking or defending causes the game to lock up (still continues rendering) and the music to continuously loop without stop. | |Description=Jet either attacking or defending causes the game to lock up (still continues rendering) and the music to continuously loop without stop. | ||
|Workaround= | |Workaround=Go to Config > Emulation Settings > Speedhacks > Set VU Cycle Stealing to no higher than 1. | ||
}} | }} | ||
{{Wild Arms series}} | {{Wild Arms series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Wild-Arms-3-SCUS-97203-U--28851 Wild Arms 3 (SCUS 97203) (U)]}} | *[http://forums.pcsx2.net/Thread-Wild-Arms-3-SCUS-97203-U--28851 Wild Arms 3 (SCUS 97203) (U)]}} |
Revision as of 10:34, 27 March 2024
Developer(s): Media Vision
Publisher(s): SCEI (JP), SCEA (US), Ubisoft (EU)
Genre: RPG
Wikipedia: Link
Game review links: Gamespot: 7.5/10, Metacritic: 78/100
Game description: During desolate times on the Sea of Sand, drifters venture across the vast lands of Filgaia searching for fortune and adventure. And so begins the story of Wild Arms 3, a role-playing game that delivers an in-depth storyline, puzzling dungeons, and a unique battling system. Journey along with Virginia, Jet, Clive, and Gallows and discover the mystery behind the Prophets to revive the memories of Filgaia. Explore dungeons to unlock secret pathways and find mythical treasures. With weapons including six-shooters, a shotgun, a revolver, and a high-powered rifle, shoot-outs deliver intense cinematic battles.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 (r4600) | GSdx 0.1.16 |
|
BIOS: USA 1.60 | Rethtar |
NTSC-U | Windows 7 |
|
1.2.1 | GSdx 0.1.16 SSE4 (r5875) |
|
BIOS: USA 2.20, Mostly playable with solid performance. A few bugs. Read below for more information. | Deathscreton |
NTSC-U | Windows 10 |
|
1.6.0 | GSdx 1.2.0 AVX2 |
|
BIOS: USA 2.30, Native x6, Texture Filtering "Bilinear (Forced Excluding Sprite)", Anisotropic Filtering 16x, Blending Accuracy "Full". Fully playable with solid performance. A few visual bugs. Read below for more information. |
Trivia
- Original names: ワイルドアームズ アドヴァンスドサード (SCPS-15024) & (SCPS-15023) & (SCPS-19205) & (SCPS-19323)
- Also known as Wild Arms Advanced 3rd (JP)
Known Issues
Bugged Chat And Battle Text
- Status: Fixed
- Type: Minor
- Description: Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box.
- Workaround: Update to the latest nightly version of PCSX2.
Screen Jumping
- Status: Active
- Type: Minor
- Description: The entire rendered game (Text, battles, world, all of it, the entire game) micro jumps up and down. Does not affect play, however, is highly annoying.
- Workaround: Go to Config > Video (GS) > Plugin Settings > Set Interlacing to 'Auto' or 'Weave bff (saw-tooth)'.
- Note: Jumping has been Patched thanks to felixthecat1970. Be sure to turn off Interlacing in GSDX Settings when running patch. Patch can be found here: https://forums.pcsx2.net/Thread-No-interlacing-codes?page=31
Jet Attack Lockup
- Type: Not an issue
- Description: Jet either attacking or defending causes the game to lock up (still continues rendering) and the music to continuously loop without stop.
- Workaround: Go to Config > Emulation Settings > Speedhacks > Set VU Cycle Stealing to no higher than 1.
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