Tokyo Xtreme Racer: Zero: Difference between revisions

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|Revision=
|Revision=
1.0.0 (r5350)
1.0.0 (r5350)
<spoiler show="Settings" hide="Hide">
<!--
EE/VU Rounding: Chop/Zero
EE/VU Rounding: Chop/Zero
EE Cyclerate: 1
EE Cyclerate: 1
VU Cycle Stealing: 1
VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|Revision=
|Revision=
1.4.0
1.4.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
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** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx SSE4 1.0.0
|Graphics=GSdx SSE4 1.0.0
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
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|Revision=
|Revision=
v1.5.0-dev-2240
v1.5.0-dev-2240
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
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** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=
|Graphics=
*GSdx AVX2 (2017/12/20)
*GSdx AVX2 (2017/12/20)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Bob tff
* Interlacing: Bob tff
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* Shader Configuration:
* Shader Configuration:
** Texture Filtering of Display: Enabled
** Texture Filtering of Display: Enabled
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (2017/12/20)
* SPU2-X 2.0.0 (2017/12/20)
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|Comments=Runs great. No issues.
|Comments=Runs great. No issues.
|Tester=FlatOut
|Tester=FlatOut
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1 x64
|CPU=Intel Core i7-4510U @3.1GHz
|GPU=Intel HD Graphics 4400
|Revision=1.5.0 (dev-2394 gc78b5b706)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: -1
** VU Cycle Stealing: 0
** All other hacks enabled
</spoiler>
|Graphics=GSDX32-AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Blend bff
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Audio issues finally fixed (Not sure what revision when they were fixed). FMVs don't display when using Direct3D9 HW (Use software or 3D11). Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Hardware renderers, Speed King's/White Charisma's/???'s intros still don't display properly; screen turns grey when there should be a white inverted filter. Runs near perfect otherwise.
|Tester=Hyde233
}}
}}


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|Comments=Audio issue fixed with ZeroSPU2 r2361 0.4.6 plugin. Otherwise the game works perfectly.
|Comments=Audio issue fixed with ZeroSPU2 r2361 0.4.6 plugin. Otherwise the game works perfectly.
|Tester=Sauce_dip
|Tester=Sauce_dip
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-9300H @4.1GHz
|GPU=Nvidia GTX 1650
|Revision=1.6.0
<!--
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** All other hacks enabled
-->
|Graphics=GSDX32-AVX2
<!--
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Internal resolution: 2x native
* Widescreen patch enabled
-->
|Sound=
*SPU2-X
*LilyPad
|Comments= Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Direct3D11 (HW), Speed King's/White Charisma's/???'s intros don't display properly; screen turns grey when there should be a white inverted filter (use OpenGL or Software instead). Rivals with a "SECRET?!" status bug out in the "Rivals" menu. They normally appear as silhouettes; hardware renderers display a blank screen and software renderers show the silhouettes but have garbage at the top of the screen. PCSX2 1.6.0 will crash if widescreen patches are enabled; previous revisions did not have issues with widescreen patches. Runs near perfect aside from graphical bugs.
|Tester=Hyde233
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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