Bureaucrats, ninja, Administrators
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|Revision= | |Revision= | ||
1.0.0 (r5350) | 1.0.0 (r5350) | ||
< | <!-- | ||
EE/VU Rounding: Chop/Zero | EE/VU Rounding: Chop/Zero | ||
EE Cyclerate: 1 | EE Cyclerate: 1 | ||
VU Cycle Stealing: 1 | VU Cycle Stealing: 1 | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|Revision= | |Revision= | ||
1.4.0 | 1.4.0 | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** Wait Loop Detection: Enabled | ** Wait Loop Detection: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx SSE4 1.0.0 | |Graphics=GSdx SSE4 1.0.0 | ||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
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|Revision= | |Revision= | ||
v1.5.0-dev-2240 | v1.5.0-dev-2240 | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** Wait Loop Detection: Enabled | ** Wait Loop Detection: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics= | |Graphics= | ||
*GSdx AVX2 (2017/12/20) | *GSdx AVX2 (2017/12/20) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Interlacing: Bob tff | * Interlacing: Bob tff | ||
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* Shader Configuration: | * Shader Configuration: | ||
** Texture Filtering of Display: Enabled | ** Texture Filtering of Display: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 (2017/12/20) | * SPU2-X 2.0.0 (2017/12/20) | ||
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|Comments=Runs great. No issues. | |Comments=Runs great. No issues. | ||
|Tester=FlatOut | |Tester=FlatOut | ||
}} | }} | ||
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|Comments=Audio issue fixed with ZeroSPU2 r2361 0.4.6 plugin. Otherwise the game works perfectly. | |Comments=Audio issue fixed with ZeroSPU2 r2361 0.4.6 plugin. Otherwise the game works perfectly. | ||
|Tester=Sauce_dip | |Tester=Sauce_dip | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i5-9300H @4.1GHz | |||
|GPU=Nvidia GTX 1650 | |||
|Revision=1.6.0 | |||
<!-- | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 0 | |||
** All other hacks enabled | |||
--> | |||
|Graphics=GSDX32-AVX2 | |||
<!-- | |||
* Renderer: Direct3D11 (Hardware) | |||
* Interlacing: Auto | |||
* Internal resolution: 2x native | |||
* Widescreen patch enabled | |||
--> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments= Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Direct3D11 (HW), Speed King's/White Charisma's/???'s intros don't display properly; screen turns grey when there should be a white inverted filter (use OpenGL or Software instead). Rivals with a "SECRET?!" status bug out in the "Rivals" menu. They normally appear as silhouettes; hardware renderers display a blank screen and software renderers show the silhouettes but have garbage at the top of the screen. PCSX2 1.6.0 will crash if widescreen patches are enabled; previous revisions did not have issues with widescreen patches. Runs near perfect aside from graphical bugs. | |||
|Tester=Hyde233 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |