Siren: Difference between revisions
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|gameinfo = Resist the Call! 0:00, Midnight. A Siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into Shibito, undead husks of their old selves, fueled by evil and hate. Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to "Sightjack" or the power to see through the eyes of friends and foes. There is no lone hero, there is little hope. Will you resist the call of the Siren?<br /> | |gameinfo = Resist the Call! 0:00, Midnight. A Siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into Shibito, undead husks of their old selves, fueled by evil and hate. Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to "Sightjack" or the power to see through the eyes of friends and foes. There is no lone hero, there is little hope. Will you resist the call of the Siren?<br /> | ||
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage. | The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Siren_%28video_game%29 Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/918848-siren Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/918848-siren Link] | ||
|korean = SCKA-20019 | |korean = SCKA-20019 | ||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/siren Metacritic]|72/100}} | |reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2004/04/13/siren-2 IGN]|7.7/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/siren Metacritic]|72/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_forbiddensiren_ps2 Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/siren-review/1900-6094610/ GameSpot]|6.7/10}} | ||
|japan_rating = C | |japan_rating = C | ||
|japan_rating_text = Violence | |||
|na_rating_text = Blood and Gore, Intense Violence | |na_rating_text = Blood and Gore, Intense Violence | ||
|na_rating = M | |na_rating = M | ||
|au_rating = MA | |au_rating = MA | ||
|au_rating_text = Medium Level Animated Violence | |||
|eu_rating = 16+ | |eu_rating = 16+ | ||
|eu_rating_text = Violence | |||
|ko_rating = 18 | |ko_rating = 18 | ||
|simplified chinese = SCAJ-30003 | |simplified chinese = SCAJ-30003 | ||
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|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.0-dev-1996 | |Revision=v1.7.0-dev-1996 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: -2 | ** EE Cyclerate: -2 | ||
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** Wait Loop Detection: Enabled | ** Wait Loop Detection: Enabled | ||
** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D 11 and OpenGL (Hardware) | * Renderer: Direct3D 11 and OpenGL (Hardware) | ||
* Native Resolution: 1920x1080 and 2560x1440 | * Native Resolution: 1920x1080 and 2560x1440 | ||
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* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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* Original names: '''サイレン''' (SCPS-15053) & (SCPS-19305) & (SCPS-19312), '''死魂曲''' (SCAJ-30003), '''사혼곡 사이렌''' (SCKA-20019) | * Original names: '''サイレン''' (SCPS-15053) & (SCPS-19305) & (SCPS-19312), '''死魂曲''' (SCAJ-30003), '''사혼곡 사이렌''' (SCKA-20019) | ||
* Also known as '''Forbidden Siren''' (EU, AU), '''Forbidden Siren: Viviendo la Pesadilla''' (EU), '''Si Hun Qu''' (AS) | * Also known as '''Forbidden Siren''' (EU, AU), '''Forbidden Siren: Viviendo la Pesadilla''' (EU), '''Si Hun Qu''' (AS) | ||
* Widescreen support available as a . | * Widescreen support available as a .pnach file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums]. | ||
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{{Issue | {{Issue | ||
|IssueName=Wall of Fog | |IssueName=Wall of Fog | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Day missions may have a wall of fog problem. | |Description=Day missions may have a wall of fog problem. | ||
|Workaround=Only software mode (F9) in GSdx works correctly | |Workaround=Only software mode (F9) in GSdx works correctly, as of PCSX2 v1.7.4335 this issue is resolved entirely. | ||
}} | }} | ||
==Gameplay Screenshots== | |||
== | <gallery widths="175px" heights="100px"> | ||
<gallery> | |||
File:Siren_Forum_1.jpg|Siren (SCPS 15053) | File:Siren_Forum_1.jpg|Siren (SCPS 15053) | ||
File:Siren_Forum_2.jpg|Siren (SCUS 97355) | File:Siren_Forum_2.jpg|Siren (SCUS 97355) |
Latest revision as of 10:33, 27 March 2024
Developer(s): SCE Japan Studio
Publisher(s): SCEI (JP, KO), SCEE (EU), SCE Australia (AU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: IGN: 7.7/10, Metacritic: 72/100, Eurogamer: 7/10, GameSpot: 6.7/10
Game description: Resist the Call! 0:00, Midnight. A Siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into Shibito, undead husks of their old selves, fueled by evil and hate. Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to "Sightjack" or the power to see through the eyes of friends and foes. There is no lone hero, there is little hope. Will you resist the call of the Siren?
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.8 | GSdx r4600 |
|
BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS except using software in a few places | Machina |
NTSC-J | Windows |
|
1.1.0 r5541 | GSdx 5464 SSE41 |
|
Runs above full speed. | |
PAL | Windows |
|
1.1.svn5840 | GSDX |
|
USA v02.20(10/02/2006), Very light game for any cpu/gpu | |
PAL | Windows |
|
1.3.svn5932 | GSDX |
|
USA v02.20(10/02/2006), Standard hacks, Little | |
PAL-E | Windows 8.1, x64 |
|
v1.7.0-dev-1996 | GSdx |
|
Europe v02.00(14/06/2004), Perfect, Runs at full speed of 1080p (HD) and 1440p (2K) 50 FPS, no bugs, brakes and freezes. | Chern40+7 |
Trivia
- Original names: サイレン (SCPS-15053) & (SCPS-19305) & (SCPS-19312), 死魂曲 (SCAJ-30003), 사혼곡 사이렌 (SCKA-20019)
- Also known as Forbidden Siren (EU, AU), Forbidden Siren: Viviendo la Pesadilla (EU), Si Hun Qu (AS)
- Widescreen support available as a .pnach file. Grab it from the PCSX2 forums.
Known Issues
Wall of Fog
- Status: Fixed
- Type: Minor
- Description: Day missions may have a wall of fog problem.
- Workaround: Update to the latest nightly version of PCSX2.
Gameplay Screenshots
-
Siren (SCPS 15053)
-
Siren (SCUS 97355)
-
Siren (SCES 52328)
-
v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
|
- Games rated C in Japan
- Games rated M in North America
- Games rated 16+ in Europe
- Games rated MA in Australia
- Games rated 18 in Korea
- Games with widescreen support
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Simplified Chinese language
- Games with Korean language
- Games
- Playable games
- Action
- Adventure
- Horror
- Games by Sony