Resident Evil 4: Difference between revisions
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|GPU=ATI Radeon HD 5850 | |GPU=ATI Radeon HD 5850 | ||
|Revision=0.9.9 (r5128) | |Revision=0.9.9 (r5128) | ||
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* Automatic Gamefixes: Enabled | * Automatic Gamefixes: Enabled | ||
* Speedhacks: | * Speedhacks: | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
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|Graphics=GSdx 0.1.16 (r5133) | |Graphics=GSdx 0.1.16 (r5133) | ||
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* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 5x Native | * Internal Resolution: 5x Native | ||
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* Configure Hacks: | * Configure Hacks: | ||
** Half-pixel Offset: Enabled | ** Half-pixel Offset: Enabled | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 (r5112) | * SPU2-X 2.0.0 (r5112) | ||
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|GPU=NVIDIA GeForce GTX 780 | |GPU=NVIDIA GeForce GTX 780 | ||
|Revision=1.1.0 (r5764) | |Revision=1.1.0 (r5764) | ||
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* EE/IOP: | * EE/IOP: | ||
** Clamping mode: Normal | ** Clamping mode: Normal | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
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|Graphics=GSdx | |Graphics=GSdx | ||
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* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Interlacing: Auto | * Interlacing: Auto | ||
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** FXAA: Enabled | ** FXAA: Enabled | ||
** Shadeboost: Enabled | ** Shadeboost: Enabled | ||
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|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
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|GPU=AMD Radeon HD 5850 @ 1024 MB | |GPU=AMD Radeon HD 5850 @ 1024 MB | ||
|Revision=1.3.0 (git 14-Jun-2014) | |Revision=1.3.0 (git 14-Jun-2014) | ||
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* Speedhacks: | * Speedhacks: | ||
** INTC Spin Detection: Enabled | ** INTC Spin Detection: Enabled | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
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|Graphics=GSdx 0.1.16 SSE41 | |Graphics=GSdx 0.1.16 SSE41 | ||
|Sound= | |Sound= | ||
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|GPU=AMD Radeon HD 7850 | |GPU=AMD Radeon HD 7850 | ||
|Revision=1.3.1 (git r10) | |Revision=1.3.1 (git r10) | ||
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* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 1 | ** EE Cyclerate: 1 | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
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|Graphics=GSdx 0.1.16 SSE4 | |Graphics=GSdx 0.1.16 SSE4 | ||
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* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Custom Resolution: 2560x1440 | * Custom Resolution: 2560x1440 | ||
* Shader Configuration: | * Shader Configuration: | ||
** FXAA: Enabled | ** FXAA: Enabled | ||
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|Sound= | |Sound= | ||
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* Module: XAudio2 | * Module: XAudio2 | ||
* Latency: 150ms | * Latency: 150ms | ||
* Synchronizing Mode: TimeStretch | * Synchronizing Mode: TimeStretch | ||
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* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333. | |Comments=BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333. | ||
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|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.2916 | |Revision=v1.7.2916 | ||
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* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: -1 | ** EE Cyclerate: -1 | ||
** VU Cycle Stealing: 1 | ** VU Cycle Stealing: 1 | ||
** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
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|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: OpenGL or Vulkan | * Renderer: OpenGL or Vulkan | ||
* Native Resolution: 2560x1440 and 2880x1620 | * Native Resolution: 2560x1440 and 2880x1620 | ||
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* External Shader | * External Shader | ||
* Widescreen patch | * Widescreen patch | ||
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|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X |
Revision as of 07:46, 2 January 2023
Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: IGN: 9.8/10, Metacritic: 96/100, GameSpot: 9.3/10, Eurogamer: 9/10
Game description: Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await. Take them down by using enhanced aim-and-shoot features and a new action button.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 (r4600) | GSdx 0.1.16 (r4643) |
|
BIOS: scph70004, FPS: ~60, I've completed this game on PCSX2 with no problems. Seems very easy to run, looks brilliant at 6x scaling. | Lagahan |
NTSC-U(?) | ? |
|
0.9.9 (r5128) | GSdx 0.1.16 (r5133) |
|
BIOS: scph70004, 60/60FPS, perfect with 5x resolution. Half-pixel offset fix image blur. | Heltonxl |
NTSC-U | Windows |
|
1.1.0 (r5492) | GSdx SSE41 (r5464) |
|
Runs at 200% speed. | |
NTSC-J | Windows |
|
1.1.0 (r5726) | GSdx SSE41 (r5726) |
|
Still playable. | |
NTSC-J | Windows |
|
1.1.0 (r5764) | GSdx |
|
Japan v01.70(06/02/2003), The game working fine and has constant 60 FPS even with 6x Scaling. | |
PAL | Windows |
|
1.3.0 (git 14-Jun-2014) | GSdx 0.1.16 SSE41 |
|
Europe v02.00(14/06/2004), Game works at full speed (60 FPS) in GSdx Hardware mode with custom resolution (1920x1080). In Hardware mode the Infrared Scope (thermal vision) you get at 5th chapter is broken. All you can see is purple. The only way to use it is by switching to software mode. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.3.1 (git r10) | GSdx 0.1.16 SSE4 |
|
BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333. | Ryudo |
NTSC-U | Windows 10 |
|
1.6.0 | GSdx 1.2.0 |
|
BIOS: USA 1.60. Runs at 60 fps at all times at 4x resolution. Game freezes every minute or two and at every cutscene for about 3-5 seconds on PCSX2 1.6.0 no matter what settings are set. | Phiftyopz |
PAL-M5 | Windows 10 Home, x64 |
|
v1.7.2916 | GSdx |
|
Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes. |
Trivia
- Original names: バイオハザード4 (SLPM-66213) & (SLPM-74262) & (SLPM-74288), 레지던트 이블 4 (SCKA-20089), 바이오하자드 4 (SLKA-25410)
- Also known as BioHazard 4 (JP)
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
- There is a fan-made Resident Evil 4 HD Project which you can use to improve textures and models of the PC version of the game.
Fixed Issues
Black Borders
- Status: Fixed
- Type: Minor
- Description: Constant black borders during gameplay regardless of aspect ratio.
- Workaround: Update to the latest nightly version of PCSX2.
Constant Vibration
- Status: Fixed
- Type: Minor
- Description: Force feedback constantly vibrates in menus and cutscenes.
- Workaround: Update to the latest nightly version of PCSX2.
Bad Rendering of Infrared Scope
- Status: Fixed
- Type: Major
- Description: A pink texture will cover the whole infrared scope instead of thermal vision.
- Workaround: Update to the latest nightly version of PCSX2.
Floating Flame Sprites
- Status: Fixed
- Type: Minor
- Description: Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them.
- Workaround: Update to the latest nightly version of PCSX2.
Minor Lines Shading Bug
- Status: Fixed
- Type: Minor
- Description: During gameplay line shading bugs appear in screen.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
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v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
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v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
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v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
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Resident Evil 4 (SLES 53702)
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Resident Evil 4 (SLES 53702)
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Resident Evil 4 (SLES 53702)
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Resident Evil 4 (SLPM 66213)
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Resident Evil 4 (SLES 53702)
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Resident Evil 4 (SLPM 66213)
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Resident Evil 4 (SLPM 66213)
|
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