Bureaucrats, ninja, Administrators
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|publisher = [[Electronic Arts|EA Games]] | |publisher = [[Electronic Arts|EA Games]] | ||
|genre = Racing | |genre = Racing | ||
|gameinfo = What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed: Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games. | |gameinfo = What starts in the city is settled in the canyons as Need for Speed: Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed: Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games. | ||
|wikipedia =[https://en.wikipedia.org/wiki/Need_for_Speed:_Carbon Link] | |wikipedia =[https://en.wikipedia.org/wiki/Need_for_Speed:_Carbon Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/933687-need-for-speed-carbon Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/933687-need-for-speed-carbon Link] | ||
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|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.0-dev-1907 | |Revision=v1.7.0-dev-1907 | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EEC: 0 & VUCS: 3 | ** EEC: 0 & VUCS: 3 | ||
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** Wait Loop Detection | ** Wait Loop Detection | ||
** mVU Flag | ** mVU Flag | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D 11 and OpenGL (Hardware) | * Renderer: Direct3D 11 and OpenGL (Hardware) | ||
* Native Resolution: 1920x1080 and 2560x1440 | * Native Resolution: 1920x1080 and 2560x1440 | ||
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* FXAA Shader | * FXAA Shader | ||
* External Shader | * External Shader | ||
--> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.12.1 | *LilyPad 0.12.1 | ||
|Comments= | |Comments= No noticeable bugs. Plays fine, framerate is solid. | ||
|Tester=Hemporus01 | |Tester=Hemporus01 | ||
}} | }} |