Michigan: Report from Hell: Difference between revisions

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|serialsPAL        = SLES-53073
|serialsPAL        = SLES-53073
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 29, 2005<br />2005 <small>(Australia)</small>
|releasedatePAL    = September 29, 2005<br />2005 <small>(Australia / UK)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=Game runs fine selecting either 50hz or 60hz using the in game menu. Running it on DirectX 11 (Hardware) at 2x resolution and default settings.
|Comments=Game runs fine selecting either 50hz or 60hz using the in-game menu. Running it on DirectX 11 (Hardware) at 2x resolution and default settings.
|Tester= Nixed242
|Tester= Nixed242
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=1
|Region=PAL
|Region=PAL
|OS=Windows 10
|OS=Windows 10
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|Comments=Game is only playable up until the Library when the news reporter says she wants to explore the second floor. Upon reaching the second floor, you and Brisco will fall through to the first floor below, unable to complete the objective and continue the game. Tested with Direct X11/Open GL/Vulkan.  
|Comments=Game is only playable up until the Library when the news reporter says she wants to explore the second floor. Upon reaching the second floor, you and Brisco will fall through to the first floor below, unable to complete the objective and continue the game. Tested with Direct X11/Open GL/Vulkan.  
|Tester= Nixed242
|Tester= Nixed242
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 64-bit
|CPU=Intel Core i7-6700K @ 4.00 GHz (OC @ 4.60 GHz)
|GPU=NVIDIA GeForce GTX 970
|Revision=1.7.0 dev-3191
|Graphics=GSdx 1.2.0
<!--
*Renderer: Direct3D 11 (Hardware)
*Internal Resolution: 3x Native
*Bilinear (PS2) Texture filtering
-->
|Sound=
* SPU2-X 2.0.0
|Comments=BIOS: USA 01.60, FPS:60. Completed the game, with EE Cycle rate set to 75% it runs fine on the latest revision. No major freezes or graphical glitches.
|Tester=Macmmm81
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Collision detection problems
|IsFixed=0
|IssueLevel=1
|Description=In v1.7 builds of PCSX2 some sections of the game have floors/walls which you can fall/clip through.
|Workaround=Set EE Cycle rate to 75% or use PCSX2 v1.6.0.
}}
{{Issue
{{Issue
|IssueName=Dialogue freeze
|IssueName=Dialogue freeze
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|Workaround=There's no known workaround. Using a savestate can help if you want to avoid restarting the game.
|Workaround=There's no known workaround. Using a savestate can help if you want to avoid restarting the game.
}}
}}


==The gallery==
==The gallery==
67,565

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