Metal Arms: Glitch in the System: Difference between revisions
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|genre = Action, Shooter, Arcade | |genre = Action, Shooter, Arcade | ||
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Arms:_Glitch_in_the_System Link] | |wikipedia = [https://en.wikipedia.org/wiki/Metal_Arms:_Glitch_in_the_System Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/915368-metal-arms-glitch-in-the-system Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/metal-arms-glitch-in-the-system Metacritic]|81/100}} | ||
|gameinfo = Blast your way to victory as Glitch, the gun-slinging, half-ton menacing bot of Droid City. Found as scrap metal, but transformed into destructive machinery, Glitch is determined to free his people from the evil clutches of General Corrosive and his maniacal army of Mil bots. As you venture through 40 missions, you'll find 17 deadly weapons, a variety of vehicles, and enemy bots that you can control. Annihilate the General's sinister plan to dominate the world and salvage the robot race.<br /> | |gameinfo = Blast your way to victory as Glitch, the gun-slinging, half-ton menacing bot of Droid City. Found as scrap metal, but transformed into destructive machinery, Glitch is determined to free his people from the evil clutches of General Corrosive and his maniacal army of Mil bots. As you venture through 40 missions, you'll find 17 deadly weapons, a variety of vehicles, and enemy bots that you can control. Annihilate the General's sinister plan to dominate the world and salvage the robot race.<br /> | ||
Metal Arms is set on a fictional planet known as Iron Star, which was built by an ancient race, known as the Morbots, out of scrap metal and space junk. The Morbots are rumored to inhabit Iron Star's core to the present day, where none of the surface dwellers dare venture, for fear of deactivation and destruction. | Metal Arms is set on a fictional planet known as Iron Star, which was built by an ancient race, known as the Morbots, out of scrap metal and space junk. The Morbots are rumored to inhabit Iron Star's core to the present day, where none of the surface dwellers dare venture, for fear of deactivation and destruction. | ||
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|GPU=NVIDIA GeForce GTX 770 @ 4 GB | |GPU=NVIDIA GeForce GTX 770 @ 4 GB | ||
|Revision=1.1.0 (r5670) | |Revision=1.1.0 (r5670) | ||
< | <!-- | ||
* EE/IOP: | * EE/IOP: | ||
** Clamping Mode: Full | ** Clamping Mode: Full | ||
Line 70: | Line 70: | ||
* Speedhacks | * Speedhacks | ||
** Enable INTC Spin Detection | ** Enable INTC Spin Detection | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|GPU=NVIDIA GeForce GTX 650 2 GB | |GPU=NVIDIA GeForce GTX 650 2 GB | ||
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3]) | |Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3]) | ||
< | <!-- | ||
* mVU Flag Hack: Disabled | * mVU Flag Hack: Disabled | ||
--> | |||
|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal resolution: 3x | * Internal resolution: 3x | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|IssueName=Loading glitch for Zombie Bots | |IssueName=Loading glitch for Zombie Bots | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description=The Zombie Bots will not show their rebuilding animation. This can also bug out levels like Wasteland Journey where, in some cases, it is not possible to complete the level until applying the workaround. | |Description=The Zombie Bots will not show their rebuilding animation. This can also bug out levels like Wasteland Journey where, in some cases, it is not possible to complete the level until applying the workaround. | ||
|Workaround=Enable "Simulate VIF1 FIFO read ahead" in the emulation settings > game fixes. | |Workaround=Enable "Simulate VIF1 FIFO read ahead" in the emulation settings > game fixes. |
Revision as of 10:32, 27 March 2024
Developer(s): Mass Media
Publisher(s): Vivendi Universal Games
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic: 81/100
Game description: Blast your way to victory as Glitch, the gun-slinging, half-ton menacing bot of Droid City. Found as scrap metal, but transformed into destructive machinery, Glitch is determined to free his people from the evil clutches of General Corrosive and his maniacal army of Mil bots. As you venture through 40 missions, you'll find 17 deadly weapons, a variety of vehicles, and enemy bots that you can control. Annihilate the General's sinister plan to dominate the world and salvage the robot race.
Metal Arms is set on a fictional planet known as Iron Star, which was built by an ancient race, known as the Morbots, out of scrap metal and space junk. The Morbots are rumored to inhabit Iron Star's core to the present day, where none of the surface dwellers dare venture, for fear of deactivation and destruction.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 (r5452) | GSdx SSE41 (r5442) |
|
Hangs after intro loading screen. | |
PAL | Windows |
|
1.1.0 (r5670) | GSdx |
|
Europe v02.00(14/06/2004), Played through the first level of the campaign without issues (aside from minor graphical glitches, see bugs section). Minor graphical glitches - occasional flashing textures and polygons flickering across the screen as you move around. Occurs in both software and Direct3D11 (Hardware) modes. | |
PAL | Windows 8.1 64-bit |
|
1.2.1 (r5875) | GSdx (r5875) |
|
The game is playable with mVU Flag Hack disabled, default settings and 2x resolution. | Ratchet66 |
NTSC-U/PAL | Windows |
|
1.3 (28-May-2014) | GSdx |
|
USA v02.20(10/02/2006), Blinks on Menu(hardware and software not make much difference...). Possibles some blinks of some part of terrain far away, not affect the gameplay and the fun play experience. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Solus, kernel 5.1.7 |
|
1.5.0 (075a9f3) | GSdx 1.1.0 AVX2 |
|
Playable without issues with the specified settings (settings not specified at default value). | Ratchet66 |
Known Issues
Graphical glitches
- Status: Active
- Type: Minor
- Description: There are numerous graphical glitches all around.
- Workaround: Go to Config > Emulation Settings > Speedhacks tab, and disable the "mVU Flag Hack" speedhack.
HUD graphical glitches
- Status: Active
- Type: Minor
- Description: In both software and hardware OpenGL modes (other renderers not tested yet) there are occasional flickering artifacts on some elements of the HUD. The gameplay is unaffected.
- Workaround: No known workaround.
Analog button needed to fire a certain weapon
- Type: Not an issue
- Description: The Mining Laser level 2+ has a charge attack and requires a pressure sensitive button to work properly. With a simple button it is not possible to use the normal firing mode as the charge attack is initiated at every press.
- Workaround: For controllers with analog triggers (like the Xbox 360 controller or the Logitech F310/F710) it is possible to assign R1 to one of the triggers. Then a light press of the trigger will result in normal fire and a full press of the trigger in the charge attack.
Loading glitch for Zombie Bots
- Status: Active
- Type: Major
- Description: The Zombie Bots will not show their rebuilding animation. This can also bug out levels like Wasteland Journey where, in some cases, it is not possible to complete the level until applying the workaround.
- Workaround: Enable "Simulate VIF1 FIFO read ahead" in the emulation settings > game fixes.
The gallery
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Metal Arms: Glitch in the System (SLES 51758)
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Metal Arms: Glitch in the System (SLES 51758)
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Metal Arms: Glitch in the System (SLES 51758)
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Metal Arms: Glitch in the System (SLES 51758)
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Metal Arms: Glitch in the System (SLES 51758)
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Metal Arms: Glitch in the System (SLES 51758)
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Metal Arms: Glitch in the System (SLES 51758)
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Metal Arms: Glitch in the System (SLES 51758)
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Metal Arms: Glitch in the System (SLES-51758)
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