Metal Arms: Glitch in the System

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Metal Arms: Glitch in the System
Metal arms ntsc.jpg
NTSC-U cover
Game general and emulation properties:
ESRB rating: T (Strong Language, Violence)
PEGI rating: 12+ (Violence)
Supports up to two local players
Languages supported:
English: SLES-51758 & SLUS-20786 & SLUS-29081
German: SLES-51758
French: SLES-51758
Spanish: SLES-51758
Italian: SLES-51758
Region NTSC-U:
Serial numbers: SLUS-20786
SLUS-29081 (Demo)
Release date: November 18, 2003
CRCs: 62F503AB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51758
Release date: December 5, 2003
CRCs: AF399CCC
Windows Status: Playable
Linux Status: Playable
Mac Status: ?

Developer(s): Mass Media
Publisher(s): Vivendi Universal Games
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic81/100
Game description: Blast your way to victory as Glitch, the gun-slinging, half-ton menacing bot of Droid City. Found as scrap metal, but transformed into destructive machinery, Glitch is determined to free his people from the evil clutches of General Corrosive and his maniacal army of Mil bots. As you venture through 40 missions, you'll find 17 deadly weapons, a variety of vehicles, and enemy bots that you can control. Annihilate the General's sinister plan to dominate the world and salvage the robot race.
Metal Arms is set on a fictional planet known as Iron Star, which was built by an ancient race, known as the Morbots, out of scrap metal and space junk. The Morbots are rumored to inhabit Iron Star's core to the present day, where none of the surface dwellers dare venture, for fear of deactivation and destruction.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5452) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Hangs after intro loading screen.
PAL Windows
  • Intel Core i7-4770 @ 3.40 GHz
  • NVIDIA GeForce GTX 770 @ 4 GB
1.1.0 (r5670)
GSdx
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), Played through the first level of the campaign without issues (aside from minor graphical glitches, see bugs section). Minor graphical glitches - occasional flashing textures and polygons flickering across the screen as you move around. Occurs in both software and Direct3D11 (Hardware) modes.
PAL Windows 8.1 64-bit
  • Intel Core i5-4570
  • NVIDIA GeForce GTX 650
1.2.1 (r5875) GSdx (r5875)
  • SPU2-X (r5830)
  • LilyPad (r5875)
The game is playable with mVU Flag Hack disabled, default settings and 2x resolution. Ratchet66
NTSC-U/PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (28-May-2014) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Blinks on Menu(hardware and software not make much difference...). Possibles some blinks of some part of terrain far away, not affect the gameplay and the fun play experience.


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Solus, kernel 5.1.7
  • Intel Core i5-4570 CPU @ 3.20GHz
  • NVIDIA GeForce GTX 650 2 GB
1.5.0 (075a9f3)
GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • OnePAD 0 1.3.0
Playable without issues with the specified settings (settings not specified at default value). Ratchet66


Known Issues

Graphical glitches

  • Status: Active
  • Type: Minor
  • Description: There are numerous graphical glitches all around.
  • Workaround: Go to Config > Emulation Settings > Speedhacks tab, and disable the "mVU Flag Hack" speedhack.

HUD graphical glitches

  • Status: Active
  • Type: Minor
  • Description: In both software and hardware OpenGL modes (other renderers not tested yet) there are occasional flickering artifacts on some elements of the HUD. The gameplay is unaffected.
  • Workaround: No known workaround.

Analog button needed to fire a certain weapon

  • Type: Note (not an issue)
  • Description: The Mining Laser level 2+ has a charge attack and requires a pressure sensitive button to work properly. With a simple button it is not possible to use the normal firing mode as the charge attack is initiated at every press.
  • Workaround: For controllers with analog triggers (like the Xbox 360 controller or the Logitech F310/F710) it is possible to assign R1 to one of the triggers. Then a light press of the trigger will result in normal fire and a full press of the trigger in the charge attack.


The gallery


Public compatibility forum links