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Flachzange (talk | contribs) (Add issue (fire blending, lights)) |
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|GPU=NVIDIA GeForce RTX 2070 Super | |GPU=NVIDIA GeForce RTX 2070 Super | ||
|Revision=1.7.5042 | |Revision=1.7.5042 | ||
< | <!-- | ||
* EE Cyclerate: 100% | * EE Cyclerate: 100% | ||
* EE Cycle Skipping: Disabled | * EE Cycle Skipping: Disabled | ||
* MTVU: Enabled | * MTVU: Enabled | ||
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|Graphics= | |Graphics=Vulkan | ||
< | <!-- | ||
* Internal Resolution: 4x | * Internal Resolution: 4x | ||
* Blending Accuracy: High | * Blending Accuracy: High | ||
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Hardware Fixes: | Hardware Fixes: | ||
* Half Pixel Offset: Special (Texture) | * Half Pixel Offset: Special (Texture) | ||
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|Sound= | |Sound=Built-in | ||
< | <!-- | ||
* Output Module: Cubeb | * Output Module: Cubeb | ||
* Synchronization: TimeStretch | * Synchronization: TimeStretch | ||
* Target Latency: 80ms | * Target Latency: 80ms | ||
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|Comments= Unless Blending Accuracy is atleast set to High fire textures that are placed on walls will look incorrect (as if the fire is 100% opacity) and some lights will shine through walls. Besides that the game performs really well and no other issues were encountered. Both normal Singleplayer and all Local Coop Modes are fully playable. | |Comments= Unless Blending Accuracy is atleast set to High fire textures that are placed on walls will look incorrect (as if the fire is 100% opacity) and some lights will shine through walls. Besides that the game performs really well and no other issues were encountered. Both normal Singleplayer and all Local Coop Modes are fully playable. | ||
|Tester=Flachzange | |Tester=Flachzange |