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|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=Nightly - v1.7.2133 | |Revision=Nightly - v1.7.2133 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: -2 | ** EE Cyclerate: -2 | ||
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** mVU Flag Hack | ** mVU Flag Hack | ||
** MTVU | ** MTVU | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Vulkan | * Renderer: Vulkan | ||
* Large Framebuffer | * Large Framebuffer | ||
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* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound=build-in | |Sound=build-in | ||
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) 60 FPS without brakes and bugs. | |Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) 60 FPS without brakes and bugs. | ||
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|GPU=NVIDIA GeForce GTX 670 | |GPU=NVIDIA GeForce GTX 670 | ||
|Revision=1.7.2672 (SSE4) | |Revision=1.7.2672 (SSE4) | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
** EE Cycle Skipping: 0 | ** EE Cycle Skipping: 0 | ||
** MTVU | ** MTVU | ||
--> | |||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: Vulkan, Software (Droid Void, Crate Balls of Fire, Knight Time) | * Renderer: Vulkan, Software (Droid Void, Crate Balls of Fire, Knight Time) | ||
* Resolution: 3*Native | * Resolution: 3*Native | ||
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* '''Enable HW Hacks:''' | * '''Enable HW Hacks:''' | ||
** Skipdraw Range: 4*4 | ** Skipdraw Range: 4*4 | ||
--> | |||
|Sound=SPU2-X v2.0.0 Xaudio2 | |Sound=SPU2-X v2.0.0 Xaudio2 | ||
LilyPad 0.12.1 | LilyPad 0.12.1 | ||
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* Original names: '''クラッシュ・バンディクー4 さくれつ!魔神パワー''' (SLPM-62114) & (SLPM-74003), '''크래쉬 밴디쿳: 마왕의 부활''' (SLPM-64509) & (SLPM-64513) | * Original names: '''クラッシュ・バンディクー4 さくれつ!魔神パワー''' (SLPM-62114) & (SLPM-74003), '''크래쉬 밴디쿳: 마왕의 부활''' (SLPM-64509) & (SLPM-64513) | ||
* Also known as '''Crash Bandicoot 4: Sakuretsu! Majin Power''' (JP) | * Also known as '''Crash Bandicoot 4: Sakuretsu! Majin Power''' (JP) | ||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Broken refraction effect | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Some surfaces, like ice, have broken refractions, like in the bonus stage on level 1. | |||
|Workaround=Fixed since v1.7.4484. For older builds, enable '''Auto Flush (All Primitives)''' to fix this glitch. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Glitchy overlay | |IssueName=Glitchy overlay | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=The screen is covered in glitched graphics in dark levels (Droid Void, Crate Balls of Fire and Knight Time), essentially making the game unplayable. There is also a glitchy overlay when using the submarine in water levels, but the game is still playable when it is on screen. | |Description=The screen is covered in glitched graphics in dark levels (Droid Void, Crate Balls of Fire and Knight Time), essentially making the game unplayable. There is also a glitchy overlay when using the submarine in water levels, but the game is still playable when it is on screen. | ||
|Workaround= | |Workaround=Fixed in recent 1.7 builds. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Fog and water effects broken | |IssueName=Fog and water effects broken | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Fog and water effects do not have the correct colors (most visible in Smokey and the Bandicoot and Force of Nature, which have black backgrounds). | |Description=Fog and water effects do not have the correct colors (most visible in Smokey and the Bandicoot and Force of Nature, which have black backgrounds). | ||
|Workaround= | |Workaround=Fixed in recent 1.7 builds. | ||
}} | }} | ||
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