Street Fighter Alpha Anthology: Difference between revisions

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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10
|OS=Windows 10
|CPU=Ryzen 5700G
|CPU=Ryzen 5700G @ 3.8Ghz
|GPU=RTX 3060 Ti
|GPU=RTX 3060 Ti 8GB
|Revision=1.7.5004
|Revision=1.7.5004
|Graphics=Vulkan (default)
|Graphics=Vulkan (default)
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{{Issue
{{Issue
|IssueName=Extreme Lag
|IssueName=Extreme Lag, Distorted in-game graphics
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Games underperform to an extreme degree, even on high end hardware due to extreme amounts of texture uploads and draws.
|Description=Games underperform to an extreme degree, even on high end hardware due to extreme amounts of texture uploads and draws.
|Workaround=Set Texture Preloading to Full. Set Blending Accuracy to Minimum for an above 100% performance boost.
|Workaround=Use software renderer (older builds) or upgrade to newer version of PCSX2.
}}
}}
Emulated games now correctly render with the Vulkan renderer, as of latest nightly builds - 1.7.500x. No configuration changes required.


Set rendering resolution to at least 3x (1080p) to avoid uneven pixel scaling in emulated games.
This has been fixed. Emulated games now correctly render with the HW Vulkan renderer, as of latest nightly builds - 1.7.5004 tested. No configuration changes required.
 
{{Issue
|IssueName=Uneven pixel rendering in-game sprites/graphics
|IsFixed=1
|IssueLevel=0
|Description=At native resolution, the game renders graphics with uneven pixels, even with integer scaling enabled.
|Workaround=Use the Vulkan renderer in latest builds. 1.7.5004 tested. Set the Rendering resolution to at least 3x (1080p) for correct pixels.
}}


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Street_Fighter_Alpha_Anthology_Forum_1.jpg|Street Fighter Alpha Anthology (SLPM 66409)
File:Street_Fighter_Alpha_Anthology_Forum_1.jpg|Street Fighter Alpha Anthology
</gallery>
</gallery>


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