Shadow Tower Abyss: Difference between revisions
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* SPU2-X (r5830) | * SPU2-X (r5830) | ||
* LilyPad (r5822) | * LilyPad (r5822) | ||
|Comments=BIOS: USA v1.60, Direct3D9 (Hardware) gives issues with lighting. Switch to the Direct3D11 for proper lighting. Runs at constant 60 FPS without any speed hacks. | |Comments=BIOS: USA v1.60, Direct3D9 (Hardware) gives issues with lighting. Switch to the Direct3D11 for proper lighting. Runs at constant 60 Video FPS without any speed hacks. | ||
|Tester=Vibhor | |Tester=Vibhor | ||
}} | }} | ||
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|Workaround=Don't use Upscaling | |Workaround=Don't use Upscaling | ||
}} | }} | ||
{{Issue | {{Issue | ||
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}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Malfunctioning lighting | |IssueName=Malfunctioning lighting | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The game is too dark with the Direct3D and Vulkan (Hardware) renderers, and the lighting flickers with both Direct3D, OpenGL (Hardware) renderer. | |Description=The game is too dark with the Direct3D and Vulkan (Hardware) renderers, and the lighting flickers with both Direct3D, OpenGL (Hardware) renderer. | ||
|Workaround= | |Workaround=Use Software mode | ||
}} | }} | ||