Harry Potter and the Chamber of Secrets: Difference between revisions
Harry Potter and the Chamber of Secrets (view source)
Revision as of 11:54, 25 December 2022
, 25 December 2022Graphic corruption issue fixed: https://github.com/PCSX2/pcsx2/pull/5635
(Graphic corruption issue fixed: https://github.com/PCSX2/pcsx2/pull/5635) |
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Z-Fighting issue | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=2 | ||
|Description= | |Description=Texture/shadow flickering problem. (ex: Arrival at Hogwarts, Flying Pitch levels) | ||
|Workaround=<br> | |Workaround=<br> | ||
#For partially fixing texture flickering problem at "Arrival at Hogwarts level" use "Software renderer". [https://github.com/PCSX2/pcsx2/issues/3692 At this time there is no workaround/fix] for "Arrival at Hogwarts level" shadow flickering problem even with software renderer | #For partially fixing texture flickering problem at "Arrival at Hogwarts level" use "Software renderer". [https://github.com/PCSX2/pcsx2/issues/3692 At this time there is no workaround/fix] for "Arrival at Hogwarts level" shadow flickering problem even with software renderer | ||
#For fixing shadow flickering problem at "Flying Pitch level" use recommended settings (Instant VU1: on + MTVU: on) | #For fixing shadow flickering problem at "Flying Pitch level" use recommended settings (Instant VU1: on + MTVU: on) | ||
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Chamber of secrets texture z-fighting issue with hw renderer.gif | Chamber of secrets texture z-fighting issue with hw renderer.gif | ||
</gallery> | </gallery> | ||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Graphic corruption | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Graphical artifacts on the right quarter/third of the screen with hardware renderer. | |||
|Workaround=<br> | |||
#[https://github.com/PCSX2/pcsx2/pull/5635 Use latest v1.7 development builds] | |||
#[https://github.com/PCSX2/pcsx2/issues/4849 As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack]. | |||
#For older versions use Direct3D with Partial CRC Hack Level. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Bottom section of screen gets cut off when using Hardware Rendering. | |IssueName=Bottom section of screen gets cut off when using Hardware Rendering. |