Dragon Ball Z: Budokai Tenkaichi: Difference between revisions
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{{info-stub}} | {{info-stub}} | ||
{{infobox | {{infobox | ||
|image = | |image = Cover_Dragon_Ball_Z_Budokai_Tenkaichi.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = Spike | ||
|genre = | |publisher = [[Bandai]] (JP, KO), [[Atari]] (US, EU, AU) | ||
|gameinfo = | |genre = Action, Fighting | ||
|wikipedia = | |gameinfo = Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players. | ||
|reviewlinks = | |wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi Link] | ||
| | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/928096-dragon-ball-z-budokai-tenkaichi Link] | ||
|numberofplayers = 2 | |||
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi Metacritic]|72/100}} | |||
|au_rating = PG | |||
|ko_rating = 12 | |||
|eu_rating = 12+ | |||
|na_rating_text = Cartoon Violence | |||
|na_rating = T | |||
|japan_rating = A | |||
|korean = SLKA-25307 | |||
|italian = SLES-53200 | |||
|spanish = SLES-53200 | |||
|french = SLES-53200 | |||
|german = SLES-53200 | |||
|japanese = SLPS-25560 & SLES-53200 | |||
|english = SLES-53200 & SLUS-21227 & SLUS-21227GH | |||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-21227<br />SLUS-21227GH <small>(Greatest Hits)</small> | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = | |releasedateNTSCU = October 18, 2005<br />2006 <small>(Greatest Hits)</small> | ||
|statusNTSCU = | |statusNTSCU = | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
Line 20: | Line 36: | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-53200<br />SLES-53200-P | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = October 21, 2005<br />2006 <small>(Platinum, Australia)</small><br />March 16, 2007 <small>(Platinum)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25560<br />SLKA-25307 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = October 6, 2005<br />December 8, 2005 <small>(Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
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|Status=2 | |||
|Region=PAL | |||
|OS=Win 7 Ultimate | |||
|CPU= Intel Core i7-3770 @ 3,40GHz | |||
|GPU=GeForce GTX 670 | |||
|Revision=0.9.8 | |||
|Graphics=GSdx 4600 SSE41 | |||
|Sound= | |||
* SPU2-X 1.4.0 | |||
* LilyPad 0.10.0 | |||
|Comments=Runs almost perfekt. Very small lags every few minutes - no constraint! | |||
|Tester=Ic3x | |||
}} | |||
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== Trivia == | |||
* Original names: '''ドラゴンボールZ スパーキング!''' (SLPS-25560), '''드래곤볼 Z 스파킹''' (SLKA-25307) | |||
* Also known as '''Dragon Ball Z Sparking!''' (JP, KO) | |||
<!-- Remove comment signs and add issues here --> | |||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | |||
==Known Issues== | |||
{{Issue | |||
|IssueName=Misaligned Bloom Layer | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=The game has a layer of bloom applied that is off the mark when upscaling. | |||
|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed: | |||
<spoiler show="Values list" hide="Hide"> | |||
* 2x: unknown | |||
* 3x: unknown | |||
* 4x: unknown | |||
* 5x: unknown | |||
* 6x: 440/440 | |||
* 7x: unknown | |||
* 8x: 440/400 | |||
</spoiler> | |||
}} | |||
{{Dragon Ball series}} | |||
{{ForumLinksList|list= | |||
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-Tenkaichi-SLUS-21227-U--30187 Dragonball Z Budokai Tenkaichi (SLUS 21227) (U)] | |||
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-Tenkaichi-SLES-53200-E--30290 Dragonball Z Budokai Tenkaichi (SLES 53200) (E)]}} |
Revision as of 15:11, 1 December 2022
Developer(s): Spike
Publisher(s): Bandai (JP, KO), Atari (US, EU, AU)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic: 72/100
Game description: Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Win 7 Ultimate |
|
0.9.8 | GSdx 4600 SSE41 |
|
Runs almost perfekt. Very small lags every few minutes - no constraint! | Ic3x |
Trivia
- Original names: ドラゴンボールZ スパーキング! (SLPS-25560), 드래곤볼 Z 스파킹 (SLKA-25307)
- Also known as Dragon Ball Z Sparking! (JP, KO)
Known Issues
Misaligned Bloom Layer
- Status: Active
- Type: Minor
- Description: The game has a layer of bloom applied that is off the mark when upscaling.
- Workaround: Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the Half-Pixel Offset: Normal (Vertex) option, but it tends to break a lot of things. Alternatively, Utilize Texture Offsets in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:
<spoiler show="Values list" hide="Hide">
- 2x: unknown
- 3x: unknown
- 4x: unknown
- 5x: unknown
- 6x: 440/440
- 7x: unknown
- 8x: 440/400
</spoiler>
|
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