Gran Turismo 4 Prologue: Difference between revisions

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|caption          =
|caption          =
|developer        = Polyphony Digital
|developer        = Polyphony Digital
|publisher        = [[Sony|Sony Computer Entertainment Europe (Europe)/Sony Computer Entertainment Japan (Japan/China)]]
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (EU)
|genre            = Racing
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue Link]
|gameinfo          = This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.
|gameinfo          = This short version title preceded the release of the full-length version Gran Turismo 4 in 2004. Featuring 50 of GT4's 500 cars as well as five courses, this expanded demo was designed for everyone who couldn't bear to wait for the full-version's release.
|reviewlinks      = [http://www.eurogamer.net/articles/r_gt4prologue_ps2 Eurogamer]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/945815-gran-turismo-4-prologue Link]
|reviewscore      = 7./10
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_gt4prologue_ps2 Eurogamer]|7/10}}
|cpu-intensive    = 1
|gpu-intensive    = 1
|steeringwheel    = 1
|widescreen        = 1
|eu_rating        = 3+
|ko_rating        = ALL
|japan_rating      = A
|italian          = SCES-52438
|spanish          = SCES-52438
|french            = SCES-52438
|german            = SCES-52438
|japanese          = PBPX-95523 & SCPS-15055 &  SCPS-19304
|english          = SCES-52438
|korean            = SCKA-20022
|simplified chinese = SCAJ-20066
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52438
|serialsPAL        = SCES-52438<br />SCED-52455 <small>(Demo, Gran Turismo Special Edition 2004 Geneva Version)</small>
|CRCsPAL          = 3FB69323
|CRCsPAL          = 3FB69323
|releasedatePAL    = 05/18/04
|releasedatePAL    = May 18, 2004
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15055
|serialsNTSCJ      = SCPS-15055<br />SCKA-20022 <small>(Korea)</small><br />SCPS-19304 <small>(PlayStation 2 the Best)</small><br />PBPX-95524<br />SCAJ-20066<br />PBPX-95523 <small>(Bundled with PlayStation 2 Racing Pack)</small>
|CRCsNTSCJ        = AEAD1CA3
|CRCsNTSCJ        = AEAD1CA3
|releasedateNTSCJ  = 12/04/03
|releasedateNTSCJ  = December 4, 2003<br />January 15, 2004 <small>(Korea)</small><br />August 5, 2004 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-J/PAL
|OS=Windows XP
|CPU=Intel Core i7 920 @ 3.4 Ghz
|GPU=GeForce GTX 285
|Revision=0.9.8
|Graphics=GSDX r4459
|Sound=
* SPU2-X 1.4.0
* LilyPad 0.10.0
|Comments=BIOS: USA v2.00, *running above full speed.
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
|Tester=Machina
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=16 12 2012 1.1.0 r5480-
|Revision=1.1.0 r5480
|Graphics=GSdx 5442 SSE41 [29 10 2012]
|Graphics=GSdx 5442 SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0 [21 11 2012]
*SPU2-X 2.0.0
*LilyPad 0.11.0 [09 10 2012]
*LilyPad 0.11.0
|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Comments=USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity.
|Comments=USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.3 Git 29 of April
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006)
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-J/PAL
|OS=Windows XP
|CPU=Intel Core i7 920 @ 3.4 Ghz
|GPU=GeForce GTX 285
|Revision=0.9.8
|Graphics=GSDX r4459
|Sound=
* SPU2-X 1.4.0
* LilyPad 0.10.0
|Comments=BIOS: USA v2.00, *running above full speed.
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
|Tester=Machina
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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-->
-->


 
== Trivia ==
* Original names: '''グランツーリスモ4 プロローグ版''' (SCPS-15055) & (SCPS-19304) & (PBPX-95523), '''跑車浪漫旅4:序章版''' (SCAJ-20066), '''그란 투리스모 4 프롤로그''' (SCKA-20022)
* Also known as '''Gran Turismo 4: Prologue Edition''' (JP), '''Gran Turismo 4: "Prologue"'''




==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Heavy crashing
|IssueName=Heavy crashing
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|Description=Crashes pretty often. This happens because of spikes in VRam use.
|Description=Crashes pretty often. This happens because of spikes in VRam use.
|Workaround=<br>
|Workaround=<br>
# If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl.
# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. Go To Config > Video (GS) > Plugin Settings and disable "Large Framebuffer" to reduce the spikes even further.
# In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
# If you get lots of crashes during license tests use a lower internal resolution in GSdx.  
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRam. Using a custom resolution lower than 512x512 seems to help.
# Multisample anti-aliasing(MSAA) can cause the game to crash a lot. Make sure the MSAA level is set to 0 in the GSdx Configure Hacks menu(only applies to Direct3D HW renderers).
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.
}}
}}


{{Gran Turismo series}}
{{Gran Turismo series}}
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