Gran Turismo 4 Prologue: Difference between revisions

m
→‎top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode
No edit summary
m (→‎top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode)
(28 intermediate revisions by 4 users not shown)
Line 3: Line 3:
|caption          =
|caption          =
|developer        = Polyphony Digital
|developer        = Polyphony Digital
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (EU)
|genre            = Racing
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue Link]
|gameinfo          = This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.
|gameinfo          = This short version title preceded the release of the full-length version Gran Turismo 4 in 2004. Featuring 50 of GT4's 500 cars as well as five courses, this expanded demo was designed for everyone who couldn't bear to wait for the full-version's release.
|reviewlinks      = [http://www.eurogamer.net/articles/r_gt4prologue_ps2 Eurogamer]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/945815-gran-turismo-4-prologue Link]
|reviewscore      = 7./10
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_gt4prologue_ps2 Eurogamer]|7/10}}
|cpu-intensive    = 1
|gpu-intensive    = 1
|steeringwheel    = 1
|widescreen        = 1
|eu_rating        = 3+
|ko_rating        = ALL
|japan_rating      = A
|italian          = SCES-52438
|spanish          = SCES-52438
|french            = SCES-52438
|german            = SCES-52438
|japanese          = PBPX-95523 & SCPS-15055 &  SCPS-19304
|english          = SCES-52438
|korean            = SCKA-20022
|simplified chinese = SCAJ-20066
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52438
|serialsPAL        = SCES-52438<br />SCED-52455 <small>(Demo, Gran Turismo Special Edition 2004 Geneva Version)</small>
|CRCsPAL          = 3FB69323
|CRCsPAL          = 3FB69323
|releasedatePAL    = 05/18/04
|releasedatePAL    = May 18, 2004
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 18: Line 34:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15055
|serialsNTSCJ      = SCPS-15055<br />SCKA-20022 <small>(Korea)</small><br />SCPS-19304 <small>(PlayStation 2 the Best)</small><br />PBPX-95524<br />SCAJ-20066<br />PBPX-95523 <small>(Bundled with PlayStation 2 Racing Pack)</small>
|CRCsNTSCJ        = AEAD1CA3
|CRCsNTSCJ        = AEAD1CA3
|releasedateNTSCJ  = 12/04/03
|releasedateNTSCJ  = December 4, 2003<br />January 15, 2004 <small>(Korea)</small><br />August 5, 2004 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 28: Line 44:
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-J/PAL
|OS=Windows XP
|CPU=Intel Core i7 920 @ 3.4 Ghz
|GPU=GeForce GTX 285
|Revision=0.9.8
|Graphics=GSDX r4459
|Sound=
* SPU2-X 1.4.0
* LilyPad 0.10.0
|Comments=BIOS: USA v2.00, *running above full speed.
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
|Tester=Machina
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 34: Line 65:
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=16 12 2012 1.1.0 r5480-
|Revision=1.1.0 r5480
|Graphics=GSdx 5442 SSE41 [29 10 2012]
|Graphics=GSdx 5442 SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0 [21 11 2012]
*SPU2-X 2.0.0
*LilyPad 0.11.0 [09 10 2012]
*LilyPad 0.11.0
|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 56: Line 86:
|Comments=USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity.
|Comments=USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.3 Git 29 of April
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006)
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-J/PAL
|OS=Windows XP
|CPU=Intel Core i7 920 @ 3.4 Ghz
|GPU=GeForce GTX 285
|Revision=0.9.8
|Graphics=GSDX r4459
|Sound=
* SPU2-X 1.4.0
* LilyPad 0.10.0
|Comments=BIOS: USA v2.00, *running above full speed.
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
|Tester=Machina
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 108: Line 106:
-->
-->


 
== Trivia ==
* Original names: '''グランツーリスモ4 プロローグ版''' (SCPS-15055) & (SCPS-19304) & (PBPX-95523), '''跑車浪漫旅4:序章版''' (SCAJ-20066), '''그란 투리스모 4 프롤로그''' (SCKA-20022)
* Also known as '''Gran Turismo 4: Prologue Edition''' (JP), '''Gran Turismo 4: "Prologue"'''




==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Crashes
|IssueName=Heavy crashing
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=2
|Description=Crashes pretty often. Happens because of spikes in VRam use.
|Description=Crashes pretty often. This happens because of spikes in VRam use.
|Workaround=If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.<br />
|Workaround=<br>
In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.<br />
# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. Go To Config > Video (GS) > Plugin Settings and disable "Large Framebuffer" to reduce the spikes even further.
Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.
# If you get lots of crashes during license tests use a lower internal resolution in GSdx.  
# Multisample anti-aliasing(MSAA) can cause the game to crash a lot. Make sure the MSAA level is set to 0 in the GSdx Configure Hacks menu(only applies to Direct3D HW renderers).
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.
}}
}}


{{Gran Turismo series}}
{{Gran Turismo series}}
ninja
834

edits