Call of Duty 3: Difference between revisions
no edit summary
No edit summary |
NickPro137 (talk | contribs) No edit summary |
||
Line 119: | Line 119: | ||
|Comments=Game version SLUS-21426, BIOS: USA v02.00(14/06/2004), HW renderer results graphical problems. Software renderer needs very high CPU IPC performance. Even with my OC'ed 6700K emulation speed slowing down like 15-20%. | |Comments=Game version SLUS-21426, BIOS: USA v02.00(14/06/2004), HW renderer results graphical problems. Software renderer needs very high CPU IPC performance. Even with my OC'ed 6700K emulation speed slowing down like 15-20%. | ||
|Tester=Ahayri | |Tester=Ahayri | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL-M | |||
|OS=Windows 11 Pro | |||
|CPU= intel i3-8100 | |||
|GPU= nvidia GeForce GTX 1060 6GB | |||
|Revision=v1.7.3114-AVX2 | |||
|Graphics=Hardware renderer (Direct3D11) | |||
|Sound=Cubeb | |||
|Comments=Game version SLES-54167, BIOS: USA v01.60(07/02/2002), The game runs perfectly at 25fps with some occasional stutter. CPU usage around 50% even with my low-end 4-Cores CPU which is great. GPU usage below 30%. Make sure to use Direct3D11 or Direct3D12, other APIs have performance issues. I can say the game is finally playable in low-end machines. | |||
|Tester=NickPro137 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |