Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions
No edit summary |
|||
Line 223: | Line 223: | ||
== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Distant flickering textures while flying | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Potentially Z-fighting. | |Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Potentially Z-fighting. | ||
|Workaround=Use | |Workaround=Use Software renderer. | ||
}} | }} | ||
<!-- suspected to be the result of HPO:1, for they don't appear otherwise | |||
{{Issue | {{Issue | ||
|IssueName=Black lines on UI or top of the screen | |IssueName=Black lines on UI or top of the screen | ||
Line 234: | Line 235: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description= | ||
|Workaround=Use software | |Workaround=Use software renderer. | ||
}} | }} | ||
--> | |||
{{Issue | {{Issue | ||
|IssueName=Flashing/flickering in the intro video | |IssueName=Flashing/flickering in the intro video | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=During some parts of the intro (for example, when the screen fades to white after the | |Description=During some parts of the intro (for example, when the screen fades to white after the dragonballs hit the ground) the picture may flicker/flash repeatedly. | ||
|Workaround=Set the EE Cyclerate to +2. | |Workaround=Set the EE Cyclerate to +2 (180%). | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Misalign character outlines when upscaling | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Workaround= | |Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. The result should be fairly cleaner compared to the old method of just the 500/500 offsets. | ||
}} | }} | ||
Revision as of 09:30, 15 July 2022
Developer(s): Spike
Publisher(s): Namco Bandai Games (JP), Bandai (KO), Atari (EU, US, SA, AU)
Genre: Action, Fighting
Wikipedia: Link
Game review links: GameRankings: 74/100, Metacritic: 73/100
Game description: Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages. This is the ultimate chapter in Budokai Tenkaichi series with over 20 new characters that have never been seen in any other DBZ video games such as Nail, King Cold and King Vegeta and battle stages that fans will love.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.9 | GSdx r4975 |
|
BIOS: Any BIOS Will Work, HACKS: EE Cyclerate - 2, VU Cycle Stealing - 1, All the Hacks, including MTVU. If you think you need more speed then change the Clamp Modes to 'None' and Round Mode to 'Nearest' and use 'SuperVU Recompiler'. Full speed @ constant 83 FPS. This game is medium demanding. | Recoder |
PAL | Windows |
|
1.0.0 | GSdx |
|
Europe v01.70(27/02/2003), Recommended,MTVU, Works great. Miseru99's trainer adds wide screen support and better aura effects: here, Missing aura effects in HW mode, use SW mode or miseru99's modified GSdx | |
NTSC-U | Windows 7 Home Premium x64 |
|
1.2.1 r5875 | GSdx (miseru99's patched version) |
|
•SPEEDHACKS:Preset lvl2,miseru99 CRC speedhack
•PERFORMANCE:30 to 40 FPS without the CRC speedhack. Runs at a stable 60 FPS all the time with the CRC speedhack enabled, even when there's a lot going on in the screen. However, for some reasons the longer you play, the lower the FPS becomes. Starting from 60 stable to 55 then 50 then 45... but this is probably a problem of my computer. I'm pretty sure you won't have this issue at all. Also worth mentioning is that having the CRC speedhack enabled will remove shading from characters. I say that this is a double cut blade, because while it's true that it makes some characters textures look funny, it also doubles the speed and makes Super Saiyan hair look more like how it should be. •OVERALL:I say medium demanding, but it requires a good CPU to run at a constant 60 FPS without enabling the CRC speedhack. If it wouldn't have been for that, I would've said this game is heavy demanding. |
Razor96 |
PAL | Windows |
|
1.3.0 (06/18/2014 GIT) | GSdx |
|
USA v02.20(10/02/2006), No Bugs. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.3.1-182 (GIT)
|
GSdx 0.1.16 SSE4
|
|
BIOS: USA 2.30, Works good but needs a pretty powerful computer. CPU demanding. Graphical artifacts occur on the background areas while flying high in the air. | Ryudo |
PAL | Windows 10 x64 |
|
1.4.0 | GSdx 1.0.0 AVX
|
|
BIOS Used: 1.6 Europe
• Preset 3- Balanced • MTVU On (Alone) • FXAA On (Alone) • Bilinear is on forced to fix pixelated sky. • Using a custom resolution to fix FPS dropping while powering-up and during energy animations. 720p and 1080p are OK. • Gameplay is smooth (50 FPS, no high drop and no freezes), characters textures are beautiful, sound OK. |
Morst |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Ubuntu 14.10 x64 |
|
1.3.1-0 (GIT) | GSdx (GCC 4.9.1, SSE2) 0.1.16 [libGSdx-0.1.16] |
|
|
madhurjyaroy |
NTSC-U | Manjaro XFCE Edition 64-Bit |
|
1.7.0 (Developmental) | GSdx (Unknown Version for 1.7.0) |
|
•Tested with USA BIOS 2.30
•GPU Palette Conversion •Accurate DATE •4x Internal Resolution •16x Anisotropic •Aggressive CRC Hacks •HW Hacks: Sprite Alignment, Fast Texture Invalidation, Special Half-Pixel (Texture) |
Neigdoig |
Trivia
- Original names: ドラゴンボールZ スパーキング!メテオ (SLPS-25815), 드래곤볼 Z 스파킹 메테오 (SLKA-25407)
- Also known as Dragon Ball Z: Sparking! Meteor (JP, KO)
Known Issues
Distant flickering textures while flying
- Status: Active
- Type: Minor
- Description: When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Potentially Z-fighting.
- Workaround: Use Software renderer.
Flashing/flickering in the intro video
- Status: Active
- Type: Minor
- Description: During some parts of the intro (for example, when the screen fades to white after the dragonballs hit the ground) the picture may flicker/flash repeatedly.
- Workaround: Set the EE Cyclerate to +2 (180%).
Misalign character outlines when upscaling
- Status: Active
- Type: Minor
- Workaround: There's two ways to fix it in Hardware. One is to use the Half-Pixel Offset: Normal (Vertex) option, but it tends to break a lot of things. Alternatively, use Half-Pixel Offset: Special (Texture) along with Texture Offsets of 300/500 in the per-game settings. The result should be fairly cleaner compared to the old method of just the 500/500 offsets.
Fixed Issues
Player invisibility bursts
- Status: Fixed
- Type: Minor
- Description: Occasionally, the player becomes invisible during short range attacks.
- Workaround: Use the latest 1.7.0 dev builds.
Gameplay Screenshots
|
![]() |
---|
- Games rated A in Japan
- Games rated T in North America
- Games rated 12+ in Europe
- Games rated PG in Australia
- Games rated 12 in Korea
- Games with widescreen support
- CPU intensive games
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Korean language
- Games
- Playable games
- Action
- Fighting
- Games by Spike
- Games with minor issues
- Games with unfinished issue entries