Resident Evil 4: Difference between revisions
No edit summary |
m (There are tons of /P?, /D? and related serial suffixes in many games, but for the purposes of this wiki they are just dupes) |
||
(11 intermediate revisions by 2 users not shown) | |||
Line 23: | Line 23: | ||
|na_rating_text = Blood and Gore, Intense Violence, Language | |na_rating_text = Blood and Gore, Intense Violence, Language | ||
<!-- Language props --> | <!-- Language props --> | ||
|italian = SLES-53702 & SLES-53756 | |italian = SLES-53702 & SLES-53756 | ||
|spanish = SLES-53702 & SLES-53756 | |spanish = SLES-53702 & SLES-53756 | ||
Line 50: | Line 49: | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-66213<br />SLPM-74229 <small>(PlayStation 2 the Best)</small><br />SLPM-74262 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74288 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />SLAJ-25073<br />SCKA-20089<br />SLKA-25410 <small>(BigHit Series)</small> | |serialsNTSCJ = SLPM-66213<br />SLPM-74229 <small>(PlayStation 2 the Best)</small><br />SLPM-74262 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74288 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />SLAJ-25073<br />SCKA-20089<br />SLKA-25410 <small>(BigHit Series)</small> | ||
|CRCsNTSCJ = 60FA8C69 | |CRCsNTSCJ = 60FA8C69<br />66729161 <small>(Korea)</small> | ||
|releasedateNTSCJ = December 1, 2005<br />August 24, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2007 <small>(Korea)</small><br />July 24, 2008 <small>(PlayStation 2 the Best Reprint)</small><br />2008 <small>(BigHit Series, Korea)</small><br />June 30, 2011 <small>(PlayStation 2 the Best 2nd Reprint)</small> | |releasedateNTSCJ = December 1, 2005<br />August 24, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2007 <small>(Korea)</small><br />July 24, 2008 <small>(PlayStation 2 the Best Reprint)</small><br />2008 <small>(BigHit Series, Korea)</small><br />June 30, 2011 <small>(PlayStation 2 the Best 2nd Reprint)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
Line 240: | Line 239: | ||
|OS=Windows 8.1, x64 | |OS=Windows 8.1, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU= | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.0-dev-1907 | |Revision=v1.7.0-dev-1907 | ||
<spoiler show="Settings Emulator" hide="Hide"> | <spoiler show="Settings Emulator" hide="Hide"> | ||
Line 267: | Line 266: | ||
* SPU2-X | * SPU2-X | ||
* LilyPad | * LilyPad | ||
|Comments=Europe v02.00(14/06/2004), The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes. I cleaned up unnecessary bugs in the HW hacks. | |Comments=Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes. I cleaned up unnecessary bugs in the HW hacks. | ||
|Tester= | |Tester={{ForumUser|Chern40_7}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 295: | Line 294: | ||
* Also known as '''BioHazard 4''' (JP) | * Also known as '''BioHazard 4''' (JP) | ||
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | * Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | ||
==Fixed Issues== | ==Fixed Issues== | ||
Line 304: | Line 304: | ||
|Workaround=Has been resolved as of at least PCSX2 stable build v1.4.0. For older versions go to Config > Controllers (PAD) > Plugin Settings > Pad 1 tab, and delete the Constant Effect - Big Motor/Small Motor from the list of bindings. | |Workaround=Has been resolved as of at least PCSX2 stable build v1.4.0. For older versions go to Config > Controllers (PAD) > Plugin Settings > Pad 1 tab, and delete the Constant Effect - Big Motor/Small Motor from the list of bindings. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Bad Rendering of Infrared Scope | |IssueName=Bad Rendering of Infrared Scope | ||
Line 312: | Line 311: | ||
|Workaround=Use the latest 1.5.0 dev builds. | |Workaround=Use the latest 1.5.0 dev builds. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Floating flame sprites | |IssueName=Floating flame sprites | ||
Line 320: | Line 318: | ||
|Workaround=Use the latest 1.5.0 dev builds. | |Workaround=Use the latest 1.5.0 dev builds. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Minor lines shading bug | |IssueName=Minor lines shading bug |
Revision as of 20:25, 25 November 2021
Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: IGN: 9.8/10, Metacritic: 96/100, GameSpot: 9.3/10, Eurogamer: 9/10
Game description: Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await. Take them down by using enhanced aim-and-shoot features and a new action button.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 (r4600) | GSdx 0.1.16 (r4643) |
|
BIOS: scph70004, FPS: ~60, I've completed this game on PCSX2 with no problems. Seems very easy to run, looks brilliant at 6x scaling. | Lagahan |
NTSC-U(?) | ? |
|
0.9.9 (r5128)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx 0.1.16 (r5133)
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
BIOS: scph70004, 60/60FPS, perfect with 5x resolution. Half-pixel offset fix image blur. | Heltonxl |
NTSC-U | Windows |
|
1.1.0 (r5492) | GSdx SSE41 (r5464) |
|
Runs at 200% speed. | |
NTSC-J | Windows |
|
1.1.0 (r5726) | GSdx SSE41 (r5726) |
|
Still playable. | |
NTSC-J | Windows |
|
1.1.0 (r5764)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
Japan v01.70(06/02/2003), The game working fine and has constant 60 FPS even with 6x Scaling. | |
PAL | Windows |
|
1.3.0 (git 14-Jun-2014)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx 0.1.16 SSE41 |
|
Europe v02.00(14/06/2004), Game works at full speed (60 FPS) in GSdx Hardware mode with custom resolution (1920x1080). In Hardware mode the Infrared Scope (thermal vision) you get at 5th chapter is broken. All you can see is purple. The only way to use it is by switching to software mode. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.3.1 (git r10)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx 0.1.16 SSE4
<spoiler show="Settings" hide="Hide">
</spoiler> |
<spoiler show="SPU2-X" hide="Hide">
</spoiler>
|
BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333. | Ryudo |
NTSC-U | Windows 10 |
|
1.6.0 | GSdx 1.2.0 |
|
BIOS: USA 1.60. Runs at 60 fps at all times at 4x resolution. Game freezes every minute or two and at every cutscene for about 3-5 seconds on PCSX2 1.6.0 no matter what settings are set. | Phiftyopz |
PAL-M5 | Windows 8.1, x64 |
|
v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
</spoiler> |
GSdx
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes. I cleaned up unnecessary bugs in the HW hacks. |
Trivia
- Original names: バイオハザード4 (SLPM-66213) & (SLPM-74262) & (SLPM-74288), 레지던트 이블 4 (SCKA-20089), 바이오하자드 4 (SLKA-25410)
- Also known as BioHazard 4 (JP)
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
Fixed Issues
Force feedback keeps vibrating
- Status: Fixed
- Type: Minor
- Description: Force feedback constantly vibrates in menus and cutscenes.
- Workaround: Update to the latest nightly version of PCSX2.
Bad Rendering of Infrared Scope
- Status: Fixed
- Type: Minor
- Description: A pink texture will cover the whole infrared scope instead of a thermal vision
- Workaround: Update to the latest nightly version of PCSX2.
Floating flame sprites
- Status: Fixed
- Type: Minor
- Description: Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them.
- Workaround: Update to the latest nightly version of PCSX2.
Minor lines shading bug
- Status: Fixed
- Type: Minor
- Description: In gameplay some wierd line shading appear on screen.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
-
v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
-
v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
-
Resident Evil 4 (SLES 53702)
-
Resident Evil 4 (SLES 53702)
-
Resident Evil 4 (SLES 53702)
-
Resident Evil 4 (SLPM 66213)
-
Resident Evil 4 (SLES 53702)
-
Resident Evil 4 (SLPM 66213)
-
Resident Evil 4 (SLPM 66213)
|
- Games rated D in Japan
- Games rated M in North America
- Games rated 18+ in Europe
- Games rated MA in Australia
- Games rated 18 in Korea
- Games with widescreen support
- Games with progressive support
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Korean language
- Games
- Playable games
- Action
- Adventure
- Horror
- Games by Capcom