Thrillville: Difference between revisions
Added more helpful info and made it easier to read.
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|biosver = SCPH39001 | |biosver = SCPH39001 | ||
|hacks = | |hacks = | ||
|fpsinfo = Runs at 60fps. | |fpsinfo = Runs at 60fps (With 4x MSAA 40-60fps). | ||
|comment = | |comment = Although, the game runs fine, this game does contain various graphical issues (most are only present in Hardware Rendering): | ||
*When starting the game, it ''shakes''. In order to fix this, you must go to GSdx's settings and set '''Interlacing''' to '''Blend tff/bff'''. | |||
*Cutscenes have a black overlay covering half of the video (Present in Hardware and Software rendering). There are no fixes for this yet. | |||
*When using a custom resolution, flickering occurs to cutscenes (and sometimes outside cutscenes). It is recommended to use either '''Native''' resolution or '''Scaled''' resolution. | |||
*When upscaling the game, the bloom is misaligned. To fix this enable '''HW Hacks''' on the GSdx plugin and check '''Half-pixel offset'''. | |||
*Various effects, such as smoke and the sun, have texture issues. This is not present in Software rendering. | |||
* | Other info: | ||
*The '''MTVU''' hack and setting '''EE Cyclerate''' to 3, '''breaks the game'''. | |||
*Keep note: There are many mini-games that certain speedhacks may break. | |||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = | |linuxpcsx2ver = |