Fatal Frame
Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Wanadoo (EU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic: 74/100
Game description: Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.7 (r3113) | GSdx SSE2 |
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40-60 FPS. There are minor problems in-game. | Nueziel |
NTSC-J | Windows |
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1.1.0 (r5628) | GSdx SSE41 (r5632) |
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Playable with software mode only... Software rendering is needed: in hardware mode, the ghosts/enemy 3D models are not rendered (only their effects/light/fog are) and can't be killed... | |
NTSC-U | Windows 8.1 x64 |
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1.2.1 (r5873) | GSdx AVX r5875
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Corsair 8GB DDR3 1600MHz, BIOS: USA 2.00. Looks and plays perfect at 60 FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts.
Bugs: •Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9") •Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering |
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NTSC-U | ? |
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1.2.1 (r5875) | GSdx AVX |
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Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). | Werewolf |
PAL | Windows |
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1.3.0 (svn r5932) | GSdx |
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BIOS: Europe v01.60(04/10/2001), Runs at 60 FPS (60 Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x••••. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
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GSdx 1.3.0-704 0.1.16 SSE4
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ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc. | Ryudo |
Trivia
- Original names: 零 〜zero〜 (SLPS-25074) & (SLPS-73405) & (SLPS-73255), 제로 (SCPS-56008)
- Also known as Zero (JP), Project Zero (EU)
- Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
- On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.
Known Issues
Freeze at the Final Boss
- Status: Active
- Type: Severe
- Description: The game will freeze while going into finder mode near the final boss.
- Workaround: There is no known workaround. Only entering finder mode while facing the gate, not the path leading there, will reduce the chance of the game freezing.
Missing lens flare effect
- Status: Active
- Type: Minor
- Description: Lens flare effect from the flashlight is missing in some areas.
- Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
Lighting glitch
- Status: Active
- Type: Minor
- Description: Small texture/lighting glitch on the door to the buddha statues.
- Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
Out of sync skybox
- Status: Active
- Type: Minor
- Description: When turning the viewpoint around, the skybox rotates visibly out of sync.
- Workaround: There's no known workaround.
Invisible Ghosts
- Status: Fixed
- Type: Major
- Description: Some ghosts are invisible in Hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Black lines on special effects
- Status: Fixed
- Type: Minor
- Description: Black lines on some special effects and ghost faces.
- Workaround: Update to the latest nightly version of PCSX2.
Black lines on photo's
- Status: Fixed
- Type: Minor
- Description: Vertical black lines appear on photo's taken with the camera.
- Workaround: Update to the latest nightly version of PCSX2.
Negative FMV corrupted
- Status: Fixed
- Type: Minor
- Description: The FMV that is shown when the four stones are picked up isn't displayed properly.
- Workaround: Update to the latest nightly version of PCSX2.
Camera doesn't focus on Ghosts
- Status: Fixed
- Type: Severe
- Description: It is not possible to target ghosts to take pictures.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
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Fatal Frame (SLES 50821)
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