The Getaway: Black Monday: Difference between revisions

Added issue and marked another as fixed.
(Fixed per link125.)
(Added issue and marked another as fixed.)
 
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==Known Issues==
==Known Issues==
{{Issue
{{noknown}}
|IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers
|IsFixed=0
|IssueLevel=0
|Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12.
|Workaround=Set Hardware renderer to "OpenGL", "Vulkan" or to Software renderer in Config > Graphics Settings. Also keep in mind that a white semi-transparent wall will appear in "OpenGL" or "Vulkan" renderers.
}}


==Fixed Issues==
==Fixed Issues==
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|Description=Other characters being able to see you/shoot you through walls.  
|Description=Other characters being able to see you/shoot you through walls.  
|Workaround=Go to Config > Emulation Settings, VUs tab, and set both VU0 and VU1 to SuperVU.
|Workaround=Go to Config > Emulation Settings, VUs tab, and set both VU0 and VU1 to SuperVU.
}}
{{Issue
|IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers
|IsFixed=1
|IssueLevel=0
|Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12.
|Workaround=Set Hardware renderer to "OpenGL", "Vulkan" or to Software renderer in Config > Graphics Settings. Also keep in mind that a white semi-transparent wall will appear in "OpenGL" or "Vulkan" renderers.
}}
==Non-Issues==
{{Issue
|IssueName=Textures disappear and level vanishes
|IsFixed=0
|IssueLevel=-1
|Description=While playing the first level, textures often deload.
|Workaround=
|FirstTestedOn=v1.7.5913
|LastTestedOn=Original hardware
|LastTestedBy=refraction
}}
}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}}
*[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}}
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