The Getaway: Black Monday: Difference between revisions
Fixed per link125 and JordanTheToast.
(Pilot program for test tables visible by default.) |
(Fixed per link125 and JordanTheToast.) |
||
Line 159: | Line 159: | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12. | ||
|Workaround= | |Workaround=Set Hardware renderer to "OpenGL", "Vulkan" or to Software renderer in Config > Graphics Settings. Also keep in mind that a white semi-transparent wall will appear in "OpenGL" or "Vulkan" renderers. | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Semi-transparent wall | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=A white semi-transparent wall appears in front of the character. | ||
|Workaround= | |Workaround=Go to Config > Video (Graphics Settings) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" if the issue does appear. | ||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}} | *[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}} |