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| <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
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| == Trivia == | | == Trivia == |
| * Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252) | | * Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252) |
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| <!--== Some settings information ==
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| ==== Which hardware renderer to use? ====
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| * Direct3D 11
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| ** Faster (uses less GPU) of the two
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| ** Simpler to operate (less options to mess with)
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| * OpenGL
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| ** Seems to be more stable/accurate (less frame drops / stutter)
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| ** More options to help defer GPU resources if Vram is limited
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| ==== Options that have the largest impact on visual quality ====
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| * Resolution - If you can spare the GPU horsepower putting the resolution to 2x or 4x native is the best option to improve visuals of TotA
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| * Half-Pixel offset - The blending/mixing of the native picture can stand to be improved by enabling either of the listed half-pixel offset settings
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| ** Normal (Vertex) - The more accurate of the two methods as the crystal grid artifacts don't appear, but has a pixel wide flashing bar on the left and top sides (can help be mitigated by increasing the resolution and thus decreasing the size of the flashing when down-sampled to the screen)
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| ** Special (Texture) - Fixes the mixing/blending without the flashing bars, but crystal grids can occur (only observable at title screen so far)
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| * FXAA - When using resolution settings under 2x-4x, this shader option helps sharpen the game, but for anything higher it is unnecessary
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| * Shade Boost - Enabling this feature allows the tweaking of brightness, contrast, and color saturation (these settings should be calibrated into your monitor first, BUT if the emulator/game is displaying odd enough from other applications/games then try tweaking with this option)
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| ==== Other graphical notes ====
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| * Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it
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| * The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen
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| * Lines Reappearing - Switching between the half pixel offset:: (normal (vertex))and half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)-->
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| == Known Issues == | | == Known Issues == |