Tales of the Abyss: Difference between revisions

Upscaling.
(Pilot program for test tables visible by default. Commented out outdated information for reevaluation.)
(Upscaling.)
 
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== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=Teleporter miscalculation causing a soft lock
|IsFixed=0
|IssueLevel=1
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save.
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground.
}}
==Non-Issues==
{{Issue
{{Issue
|IssueName=Rectangular outlines in the skybox and image ghosting
|IssueName=Rectangular outlines in the skybox and image ghosting
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes.
|Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes.
|Workaround= For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:
|Workaround=For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:
<pre>
<pre>
patch=1,EE,205E570C,extended,00000000
patch=1,EE,205E570C,extended,00000000
</pre>
</pre>
* For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it.
* For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it.
}}
{{Issue
|IssueName=Teleporter miscalculation causing a soft lock
|IsFixed=0
|IssueLevel=1
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save.
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground.
}}
}}


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