Tales of the Abyss: Difference between revisions
Pilot program for test tables visible by default. Commented out outdated information for reevaluation.
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(Pilot program for test tables visible by default. Commented out outdated information for reevaluation.) |
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== Trivia == | == Trivia == | ||
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252) | * Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252) | ||
== Some settings information == | <!--== Some settings information == | ||
==== Which hardware renderer to use? ==== | ==== Which hardware renderer to use? ==== | ||
* Direct3D 11 | * Direct3D 11 | ||
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* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it | * Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it | ||
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen | * The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen | ||
* Lines Reappearing - Switching between the half pixel offset:: (normal (vertex))and half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii) | * Lines Reappearing - Switching between the half pixel offset:: (normal (vertex))and half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)--> | ||
== Known Issues == | == Known Issues == |