Ratchet & Clank: Up Your Arsenal: Difference between revisions

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|Description=The lightsaber wrench looks weird when rendered in HW compared to SW. May be edge antialiasing.
|Description=The lightsaber wrench looks weird when rendered in HW compared to SW. May be edge antialiasing.
|Workaround=Switch to software renderer.
|Workaround=Switch to software renderer.
|GithubID=10686
}}
{{Issue
|IssueName=Improper software mipmapping
|IsFixed=0
|IssueLevel=0
|Description=Rarely, the software renderer will produce visual garbage (seemingly on rounded surfaces) thanks to inaccurate mipmapping.
|Workaround=Switch to hardware renderer.
|GithubID=10686
|GithubID=10686
}}
}}
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|IssueLevel=0
|IssueLevel=0
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.
|Workaround=Unable to replicate on the latest nightl v1.7.5584. Unsure if this was ever an issue. If this was an issue for older versions, the instructions were as follows: "Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems."
|Workaround=Unable to replicate on the latest nightly. Unsure if this was ever an issue. If this was an issue for older versions, the instructions were as follows: "Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems."
|LastTestedOn=v1.7.5584
}}
}}


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