Ratchet & Clank: Up Your Arsenal: Difference between revisions

m
no edit summary
(New non-issue.)
mNo edit summary
Line 421: Line 421:
{{TestingHeader|OS=macOS}}
{{TestingHeader|OS=macOS}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=
|Region=?
|Region=
|OS=?
|OS=
|CPU=?
|CPU=
|GPU=?
|GPU=
|Revision=?
|Revision=
|Graphics=?
|Graphics=
|Sound=?
|Sound=
|Comments={{TestPlaceholder}}
|Comments=
|Tester=?
|Tester=
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 492: Line 492:
|IssueLevel=-1
|IssueLevel=-1
|Description=R&C's framerate may dip when many enemies or allies are in view. This occurs on original hardware. Especially prevalent in the sewers on Aquatos.
|Description=R&C's framerate may dip when many enemies or allies are in view. This occurs on original hardware. Especially prevalent in the sewers on Aquatos.
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 180% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 180% lead to certain instabilities.<--Tested, and 130% isn't enough to save you from slowdowns on Aquatos.-->
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 180% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 180% lead to certain instabilities.<!--Tested, and 130% isn't enough to save you from slowdowns on Aquatos.-->
}}
}}
{{Issue
{{Issue
ninja
3,158

edits