Ratchet: Deadlocked: Difference between revisions

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==Fixed Issues==
==Fixed Issues==
{{fixed}}
{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
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|Description=Shadows in the game aren't rendered properly in software mode
|Description=Shadows in the game aren't rendered properly in software mode
|Workaround=Fixed on last Nightly versions.
|Workaround=Fixed on last Nightly versions.
|LastTestedOn=v1.7.4726
}}
{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=1
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Workaround=Setting that helps this issue is already added by default on newer versions of PCSX2, for older versions, like 1.6: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
|LastTestedOn=v1.7.4726
|LastTestedOn=v1.7.4726
}}
}}
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|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Workaround=Fixed on later Nightly versions of PCSX2. On older versions, like 1.6: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
|Workaround=Fixed on later Nightly versions of PCSX2. On older versions, like 1.6: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
|FirstTestedOn=v1.5.X
|LastTestedOn=v1.7.4726
|LastTestedOn=v1.7.4726
|GithubID=2088
}}
}}


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|Description=Framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware. At default settings, this will always occur on the DreadZone challenge 'Endzone', where the game lags considerably as it renders many enemies on-screen.
|Description=Framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware. At default settings, this will always occur on the DreadZone challenge 'Endzone', where the game lags considerably as it renders many enemies on-screen.
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.
}}
{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=1
|IssueLevel=-1
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Workaround=Setting that helps this issue is already added by default on newer versions of PCSX2, for older versions, like 1.6: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
|LastTestedOn=v1.7.4726
}}
}}


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