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NTSC-U box art.
Game general and emulation properties:
ESRB rating: E (Mild Violence)
Widescreen patch available
GPU intensive game
Languages supported:
English: SLUS-20384 & SLUS-29020 & SLUS-28008
Japanese: SCPS-11006
Region NTSC-U:
Serial numbers: SLUS-20384
SLUS-29020 (Regular Demo)
SLUS-28008 (Trade Demo)
Release date: June 24, 2002
CRCs: A9461CB2
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-11006
PAPX-90218 (Trial)
PCPX-96321 (Trial)
Release date: September 27, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Pixel Arts
Publisher(s): SCEI (JP), Atlus (US)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic75/100
Game description: Sky Gunner follows the story of three ace pilots--Ciel, Copain, and Femme--who are hired to protect the Eternal Engine, which is capable of perpetual motion. Little do they know that the criminal genius Ventre plans to use the town's celebration aboard the luxury airship Merveilleux as an opportunity to steal the Eternal Engine for his own evil ends. Now, as one of the three Sky Gunners, you must use specialized flying machines, advanced maneuvers, and special weapons to defeat the evil forces of Ventre.
An arcade flying game with 3 selectable pilots and planes. Game is devided into levels. Inside a level you can free roam and complete the given objectives. Some missions can have multiple outcomes, which not necessary result in a failure. The game's setting and art style has elements of steampunk.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Runs above full speed.
  • Intel i5 2500K @3300Mhz
  • GeForce GTX 460 SE 768MB
1.1.0. r5628 GSdx r5631
  • SPU2-X r5559
  • Pokopom 2.0.0
Be aware that MTVU hack causes the game to freeze at loading the next mission and when saving the game to the memory card!, The game runs mostly smooth 50-60 FPS. In larger open world areas and during heavy fighting it can slow to 40 or so. Surprisingly heavy on system resources. Yuri
NTSC-U Windows 10 Pro
  • Intel i5-10600K @ 4.8GHz
  • NVIDIA GeForce GTX 1070
GSdx 1.1.0 gsdx32-avx2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.0 - Game runs at a steady 60fps with no graphical issues noticed so far. NullNOVA
NTSC-U Windows 10 Pro 64-bit
  • Intel i7-6700K @ 4.00GHz
  • NVIDIA GeForce GTX 1070 8GB
built-in BIOS: USA v02.30. Goes ingame and runs stable at full speed with 5x res + my settings. I recommend running 5x res for 1080p displays as it eliminates almost all aliasing/jaggies. I also strongly recommend setting Interlacing to "Bob tff", leaving it at "Automatic" seems to set it to "Blend bff" which makes everything more blurry. The widescreen patch works but still stretches your HUD. I played through the first couple of missions and didn't run into any issues. TomBoss


  • Original names: スカイガンナー (SCPS-11006)
  • Widescreen support with widescreen patch: System --> Game Settings --> Enable Widescreen Patches
  • NTSC-U version features Japanese and English audio with English text/subtitles
Public compatibility forum links