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  • ...'''8bits''' size. Let's assume also that the condition cannot be less than zero ('''unsigned''') although it will not make much difference if we would assu ...h''' after that. The program will find some 13 million values not equal to zero. That's good for a start. Let's hit '''Close''' button now and return to ga ...
    8 KB (1,409 words) - 07:16, 29 December 2014
  • ...e v02.20(10/02/2006) 2 cores set, 99% of the time at 100% speed but wasn´t fun with my old PC, this game is very demanding. Hardware mode is almost as goo ...ctly well, full frames and no bugs 100% speed! Lmao enjoy. This was really fun. Only a few graphics glitches like some innocent flickering, don't ruin the ...
    11 KB (1,502 words) - 10:25, 27 March 2024
  • : <nowiki>// Sets the jump and handles the resulting longjmps too (setjmp is fun that way)</nowiki> : <nowiki>When set to zero, effects are disabled. This fixes nasty reverb and feedback</nowiki> ...
    712 KB (107,520 words) - 16:18, 8 August 2015
  • : <nowiki>Changed a bit zero's additions to the pnach reader so the can be called from the</nowiki> : <nowiki>Unscrewed again what zero screwed up, evidently he cant read english comments.</nowiki> ...
    499 KB (74,795 words) - 15:53, 8 August 2015
  • : <nowiki>Changed a bit zero's additions to the pnach reader so the can be called from the</nowiki> : <nowiki>Unscrewed again what zero screwed up, evidently he cant read english comments.</nowiki> ...
    499 KB (74,795 words) - 16:04, 8 August 2015
  • ...owiki>register located at 0xfffe0130 in IOP memory (it's the Bus Interface Unit (BIU)</nowiki> : <nowiki>I'm getting Unknown VifCmd:21 and crash with dividing by zero in the first cutscene.</nowiki> ...
    467 KB (70,109 words) - 16:17, 8 August 2015
  • : <nowiki>GIF Unit: Gave it some timing, kind of. Well the APATH and OPH flags in GIF</nowiki ...iki>That's the usual progression with PCSX2: Someone implements a hardware unit as per specs and it doesn't work as it should. Someone else tweaks the surr ...
    535 KB (78,475 words) - 16:25, 8 August 2015
  • : <nowiki>Also it now has zero timing associated with it, so if something sits there watching the oph flag ...roblem later on in the game. I was able to go through the intro fine with zero padding, and I went through the game's loaded memory and didn't see any CAL ...
    685 KB (101,028 words) - 16:21, 8 August 2015
  • : <nowiki>Regression fix for GT4, crashes presumably due to the zero division on this</nowiki> : <nowiki>HAHAHA, lol xD not rly, but that's a fun idea actually.</nowiki> ...
    377 KB (57,671 words) - 16:15, 8 August 2015
  • : <nowiki>GSdx: more fun with shaders but nothing works yet.</nowiki> ...t, then someone will come along and complete rework of something which has zero timing and make it thus so it can never have timing! ;p</nowiki> ...
    800 KB (118,488 words) - 16:25, 8 August 2015
  • ...s driver. I'd very much like to see Zeydlitz and zerofrog join forces once zero returns (I think he's pretty much inactive at the moment).</nowiki> : <nowiki>Oops. Oh well, I didn't really need to zero that out anyways. Just thought it'd be cleaner if I zeroed out the area it ...
    585 KB (88,164 words) - 16:07, 8 August 2015
  • : <nowiki>Sonic Riders Gravity Zero on Pcsx2-r2492 now cause random crashes, on r2495 still exist this bug, cur : <nowiki>I did. I don't actually own Sonic Riders Gravity Zero, so the troubleshooting I can do on it is limited. Both this revision and t ...
    594 KB (87,948 words) - 16:19, 8 August 2015
  • : <nowiki>adding a negative for fun! even tho the negatives should have been on the last commit really :P</nowi ...ertainly doesn't ignore transfers simply because the upper 16 bits are non-zero.</nowiki> ...
    662 KB (99,318 words) - 16:22, 8 August 2015
  • : <nowiki>Zero:akaichou black screen again from this commit, so Neutral</nowiki> : <nowiki>And crap, zero 2 is indeed broken. I must've screwed up, I'll check the code. (Entirely ...
    805 KB (115,223 words) - 16:28, 8 August 2015
  • |rowspan="3" |[[Ace Combat Zero: The Belkan War]] |rowspan="2" |'''零式艦上戦闘記''' <small>(SLPM-65542)</small>, '''Zero Shikikan Josentoki''' <small>(JP)</small> ...
    1.92 MB (210,650 words) - 11:02, 16 March 2024