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- : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...377 KB (57,671 words) - 16:15, 8 August 2015
- ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o ...316 KB (46,801 words) - 16:27, 8 August 2015
- : <nowiki>* Removed extern "C" and applied static const to s_clut16 vars. Should be fine</nowiki> : <nowiki>since the old x86.S files that needed extern "C" have been removed from zzogl.</nowiki> ...685 KB (101,028 words) - 16:21, 8 August 2015
- : <nowiki>there one problem i noticed, in 1228 and 1250 the F keys doesn't seem to be working tryed to changed interlacing and it didn't : <nowiki>By the way.zeropad's Windows version's config diglog is broken.If you press an ...467 KB (70,109 words) - 16:17, 8 August 2015
- : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015
- : <nowiki>* fix C compilation issue</nowiki> ...part of openGL, I need to init all gl function pointers either manually or by putting back GLEW. Progress is slow but steady ;)</nowiki> ...535 KB (78,475 words) - 16:25, 8 August 2015
- : <nowiki>Moved some declarations from patch.c to patch.h so they can be shared with my</nowiki> : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>Moved some declarations from patch.c to patch.h so they can be shared with my</nowiki> : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015
- ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...issues, given that all the assembly functions are wrapped in extern "C"...</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015
- ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> ...594 KB (87,948 words) - 16:19, 8 August 2015
- : <nowiki>i'm joking please don't ban me :c</nowiki> ..."4>Projekt : error PRJ0002 : Fehler "31" wurde von "C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin\mt.exe" zurückgegeben. ...585 KB (88,164 words) - 16:07, 8 August 2015
- : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015
- ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- ...r your own projects ([http://creativecommons.org/licenses/by-nc-sa/3.0/ CC BY-NC-SA 3.0]). To browse the similar list on demo discs, please follow [[Comp |rowspan="2" |[[1945 I&II The Arcade Games]] ...1.92 MB (210,650 words) - 11:02, 16 March 2024