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  • |developer = Swordfish Studios |publisher = [[Vivendi Games|Vivendi Universal Games]] ...
    5 KB (614 words) - 12:10, 2 April 2022
  • |developer = [[Snowblind Studios]] |publisher = [[Vivendi Games|Vivendi Universal Games]] (US), [[Virgin Interactive]] (EU), [[Pacific Century Cyber Works]] (JP) ...
    8 KB (1,088 words) - 10:15, 27 March 2024
  • |developer = [[Snowblind Studios]] ...ventually travel to the underworld and beyond thanks to the antics created by the strange orc leader and his contacts. The game takes place in the focal ...
    8 KB (1,079 words) - 09:44, 28 March 2024
  • |developer = Criterion Games |publisher = [[Electronic Arts|EA Games]] ...
    11 KB (1,502 words) - 10:25, 27 March 2024
  • |developer = Insomniac Games ...ost of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware. ...
    20 KB (2,810 words) - 23:52, 25 April 2024
  • : <nowiki>CD-based games booting (as far as I can tell).</nowiki> : <nowiki>This patch by matsuri makes playing with vsync a lot nicer, so thanks for that</nowiki> ...
    585 KB (88,164 words) - 16:07, 8 August 2015
  • : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...
    662 KB (99,318 words) - 16:22, 8 August 2015
  • ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...
    800 KB (118,488 words) - 16:25, 8 August 2015
  • ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...k implementation doesn't appear to be documented anywhere that's indexable by google. (and it needs to be x32 -- x64 callstack is completely different). ...
    712 KB (107,520 words) - 16:18, 8 August 2015