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- ...ts typically don't know how late they are, and will re-schedule subsequent events in increasingly belated fashion. The current implementation of EE and IOP c *Makes it easy to execute events in scheduled order regardless of the amount of time which has passed since ...4 KB (673 words) - 18:15, 19 July 2015
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- *[[PCSX2 Documentation/Events o' Plenty|Events o' Plenty]] ...4 KB (479 words) - 09:04, 1 September 2020
- ...t in the old repository around revision 750 I still have the old code with events. With intel's thread profiler I could clearly see the inactive gaps. I migh : <nowiki>Seems all "Events" are enabled by default, which broke after my recent fix.</nowiki> ...467 KB (70,109 words) - 16:17, 8 August 2015
- ...theres no DX 10 anymore..? What about those with a DX 10 card thats still plenty powerful like the HD 4870, we're forced to DX 9 now?</nowiki> : <nowiki>As the mrs just pointed out, my spelling sucks, plenty not pleanty, broken and not broke and if I rather than is I. Rest assured ...594 KB (87,948 words) - 16:19, 8 August 2015
- : <nowiki>* Replaced a thread sleep with an Event when waiting on pending events</nowiki> : <nowiki>* Implemented more Source/Listener events for Pcsx2App. CoreThread events are</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015
- ...tty sure we can get away with just flushing the FIOFs prior to several key events (reads/writes to certain regs, like GIF/VIF STAT and CTRL regs, etc). I sh : <nowiki>Yeah, it works by changing when events happen.</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- : <nowiki>O'k. So it was you who broke debug build for the first time. iR3000A.cpp shoul ...he only way I can test/play some games. Maybe not these days 'cos there is plenty improvements recently (the Vu Cycle Stealer for example that made Shadow of ...377 KB (57,671 words) - 16:15, 8 August 2015
- : <nowiki>events results in about -5% fps, but still pretty fast.</nowiki> ...o debug more. Actually I think there is a (few) major issue(s) rather than plenty of small one. Hum, I need to double check that the color send to shader are ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>Do you only need Alpha32-bit channel or plenty of others stuff ? Actually it is maybe implemented. What is the opengl exte : <nowiki>O'k. I made r221 than correctly use OpenGL2.0, so it could be usefull for old ...685 KB (101,028 words) - 16:21, 8 August 2015
- : <nowiki>There's plenty of public docs available on ELF, so there's not much excuse for us not havi : <nowiki>wiki: wxWidgetsCodingStrategies - Added note about sending events properly.</nowiki> ...585 KB (88,164 words) - 16:07, 8 August 2015
- : <nowiki>awesome. there were plenty of old files. You´re doing well.</nowiki> : <nowiki>o'rly?</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015
- : <nowiki>Other plugins can also use a Window to receive Windows events (Audio device state change, audio file finished playing, etc), though in pr ...ord, I get 154 fps when using the current IOPrec, so the interps are still plenty slow in comparison to that, obviously. (however my experimental Threaded I ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>Other plugins can also use a Window to receive Windows events (Audio device state change, audio file finished playing, etc), though in pr ...ord, I get 154 fps when using the current IOPrec, so the interps are still plenty slow in comparison to that, obviously. (however my experimental Threaded I ...499 KB (74,795 words) - 16:04, 8 August 2015