DOA2: Hardcore: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 181: Line 181:
|Comments=Japan v01.50(18/01/2001), Game runs at full speed. With enabled automatic fixes, bugs were not noticed. Bugs: Crash of emulator, if automatic fixes don't enabled.
|Comments=Japan v01.50(18/01/2001), Game runs at full speed. With enabled automatic fixes, bugs were not noticed. Bugs: Crash of emulator, if automatic fixes don't enabled.
|Tester={{ForumUser|ANd93ml}}
|Tester={{ForumUser|ANd93ml}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 8.1, 64-bit
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=Nvidia GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
* Rendering: OpenGL (Hardware)
* Large Framebuffer
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (Forced)
* Anisotropic Filtering: 2x
* CRC Hack Level: Full (Direct3D)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad (20200506140834) 0.12.1
|Comments=The game runs smoothly at 1080p 60 FPS on OpenGL (Hardware) rendering, without freezes, lags, and brakes.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
2,905

edits

Navigation menu