Half-Life: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 126: Line 126:
</spoiler>
</spoiler>
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x native res. Speaking as a huge Half-Life fan, the game is an excellent port apart from those framerate drops, and running it on PCSX2 makes it comparable with the PC version, sans mouse and keyboard.
|Comments=Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x native res. Speaking as a huge Half-Life fan, the game is an excellent port apart from that slight judder sometimes, and running it on PCSX2 makes it comparable with the PC version, sans mouse and keyboard.
|Tester=CynicMimic
|Tester=CynicMimic
}}
}}
ninja
73

edits

Navigation menu