Soul Reaver 2: Difference between revisions

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|GPU=Sapphire R9 290 8GB Nitro
|GPU=Sapphire R9 290 8GB Nitro
|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx 1.2.0 - AVX2,SSE2 & SSE4 (DX11 HW & OPENGL HW @ 3x - 1080p)
|Graphics=GSdx 1.2.0 - AVX2,SSE2 & SSE4 (DX11 HW & OPENGL HW @ 3x/6x - 1080p/4k)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*Lillypad 0.12.1
*Lillypad 0.12.1
|Comments= Games Runs very well (Can hit Solid 50FPS@4k), Strangely the audio bug can not be fixed no matter what I try, I don't know whether its due to my new CPU (See my last test) or the fact im now using PAL but it seems any big area causes the audio to break when shifting. NOTE: Windscreen patch seems to work perfectly fine
|Comments= Games Runs very well @1080 & 4k, Strangely the audio bug can not be fixed no matter what I try, I don't know whether its due to my new CPU (See my last test) or the fact im now using PAL but it seems any big area causes the audio to break when shifting. NOTE: Windscreen patch seems to work perfectly fine
|Tester=Xproflipscarab
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 64-Bit
|CPU=AMD Ryzen 5 3600 6Core @4.2GHz
|GPU=Sapphire R9 290 8GB Nitro
|Revision=1.7.0 [DEV-1546]
|Graphics= [Plugin Selection not present in 1.7.0 dev builds??] (DX11 HW @ 3x/6x - 1080p/4k)
|Sound=
*Interpolation: 5 - Gaussian
*Module: 1 - Xaudio
|Comments= Games Runs very well (Can hit Solid 120-200FPS@4k), From what I've seen using the new 1.7 dev builds fixes the game breaking Audio bug so happy days, I get some unusual blurring and "vibrating" textures here and there (which also happened back on 1.6.0) that I can't seem to fix... Don't know how to properly describe the bug or what causes it so I won't put it into known issues. NOTE: Widescreen patch seems to work perfectly with the PAL version
|Tester=Xproflipscarab
|Tester=Xproflipscarab
}}
}}
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