Shin Megami Tensei: Persona 3 FES: Difference between revisions
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Updated issue to reflect fix in SW mode.
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(Updated issue to reflect fix in SW mode.) |
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|wikipedia = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona_3 Link] | |wikipedia = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona_3 Link] | ||
|gamefaqslink = [https://www.gamefaqs.com/ps2/937269-shin-megami-tensei-persona-3-fes Link] | |gamefaqslink = [https://www.gamefaqs.com/ps2/937269-shin-megami-tensei-persona-3-fes Link] | ||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/937269-shin-megami-tensei-persona-3-fes/index.html GameRankings]|88/100}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/937269-shin-megami-tensei-persona-3-fes/index.html GameRankings]|88/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3-fes Metacritic]|89/100}} | ||
|gameinfo = Lead a group of high school students with a dangerous extracurricular activity: exploring the mysterious tower Tartarus and fighting the sinister Shadows during the Dark Hour, a frozen span of time imperceptible to all but a select few. However, the end of their quest is no longer the end of the story--witness for the first time the aftermath of the final battle and the students' struggle to find meaning in their new lives.<br /> | |gameinfo = Lead a group of high school students with a dangerous extracurricular activity: exploring the mysterious tower Tartarus and fighting the sinister Shadows during the Dark Hour, a frozen span of time imperceptible to all but a select few. However, the end of their quest is no longer the end of the story--witness for the first time the aftermath of the final battle and the students' struggle to find meaning in their new lives.<br /> | ||
Director's Cut of [[Shin Megami Tensei: Persona 3]] | Director's Cut of [[Shin Megami Tensei: Persona 3]] | ||
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|releasedateNTSCU = April 22, 2008<br />November 28, 2008 <small>(Limited Edition)</small><br />April 10, 2012 <small>(PS2 Classics)</small> | |releasedateNTSCU = April 22, 2008<br />November 28, 2008 <small>(Limited Edition)</small><br />April 10, 2012 <small>(PS2 Classics)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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|Revision=1.2.1 (r5873) | |Revision=1.2.1 (r5873) | ||
|Graphics=GSdx AVX (r5875) | |Graphics=GSdx AVX (r5875) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Custom Resolution: 1920x1080 | * Custom Resolution: 1920x1080 | ||
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** Enable FXAA: ✓ | ** Enable FXAA: ✓ | ||
** Shade Boost: 60/50/50 | ** Shade Boost: 60/50/50 | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 (r5830) | * SPU2-X 2.0.0 (r5830) | ||
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|GPU=Intel HD Graphics 4000 | |GPU=Intel HD Graphics 4000 | ||
|Revision=v1.5.0-dev-2767-g93f1dc280 | |Revision=v1.5.0-dev-2767-g93f1dc280 | ||
< | <!-- | ||
* Speedhacks: (leave anything not listed as Default especially if it's recommended) | * Speedhacks: (leave anything not listed as Default especially if it's recommended) | ||
** EE Cyclerate: -1 | ** EE Cyclerate: -1 | ||
** EE Cycle Skipping: 0 | ** EE Cycle Skipping: 0 | ||
** MTVU (Multi-Threaded microVU1): ON (only use if you have 3+ cores) | ** MTVU (Multi-Threaded microVU1): ON (only use if you have 3+ cores) | ||
--> | |||
|Graphics=GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0 | |Graphics=GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0 | ||
< | <!-- | ||
* GSdx Settings (anything not listed is default or off) | * GSdx Settings (anything not listed is default or off) | ||
** Renderer: Direct3D11 (Hardware) | ** Renderer: Direct3D11 (Hardware) | ||
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* Advanced Settings and Hacks (anything not listed is default or off) | * Advanced Settings and Hacks (anything not listed is default or off) | ||
** Texture Offsets X: 500 Y: 500 | ** Texture Offsets X: 500 Y: 500 | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9) | You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9) | ||
|Tester=Awcomeon15 | |Tester=Awcomeon15 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro Version 21H1 | |||
|CPU=AMD Ryzen 5 5600X | |||
|GPU=NVIDIA GeForce RTX 3080 | |||
|Revision= | |||
1.6.0 | |||
* MTVU: ✓ | |||
|Graphics= | |||
GSdx 1.2.0 | |||
* OpenGL (Hardware) | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=BIOS: USA v02.30. Game runs at full speed at 6x Native Internal Resolution and 16x Anisotropic Filtering. I played for about 2 full moons. This game runs great and stable, even when playing with graphics mods. | |||
|Tester=Clone003 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Manjaro KDE | ||
|CPU= | |CPU=Intel i5-6500 (4) @ 3.600GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 1050 Ti | ||
|Revision= | |Revision=1.7.2678 Nightly | ||
|Graphics= | |Graphics=OpenGL (Hardware) | ||
|Sound= | |Sound=SPU2-X 2.0.0 | ||
|Comments= | |Comments=Game runs fine with default settings, setting the texture offset causes weird artifacts to show up when portraits blink. | ||
|Tester= | |Tester=Zerron21 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The minimap is misaligned and has artifacts. (In any mode or setting besides workaround) | |Description=The minimap is misaligned and has artifacts. (In any mode or setting besides workaround) | ||
|Workaround= | |Workaround=[https://github.com/PCSX2/pcsx2/issues/4069 This is fixed in Software Mode] in the latest 1.7. If using an older version of PCSX2, go to Config -> Video (GS) -> Plugin Settings -> Advanced Settings and Hacks -> Texture offsets at 500 500 | ||
}} | }} | ||