Baldur's Gate: Dark Alliance: Difference between revisions
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|wikipedia = [https://en.wikipedia.org/wiki/Baldur%27s_Gate:_Dark_Alliance Link] | |wikipedia = [https://en.wikipedia.org/wiki/Baldur%27s_Gate:_Dark_Alliance Link] | ||
|gamefaqslink = [https://www.gamefaqs.com/ps2/468547-baldurs-gate-dark-alliance Link] | |gamefaqslink = [https://www.gamefaqs.com/ps2/468547-baldurs-gate-dark-alliance Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/baldurs-gate-dark-alliance Metacritic]|87/100}} | ||
|gameinfo = ''Baldur's Gate: Dark Alliance'' is an action RPG with an epic tale of intrigue, explosive spell effects, and highly detailed creatures and environments. You play a one of three customizable characters, who returns to Baldur's Gate and joins the fight against the darkness that threatens its peace. Take on the monsters solo or with a friend in co-op mode. ''Baldur's Gate: Dark Alliance'' is the first game to feature the real time application of the Dungeons & Dragons 3rd Edition rules. | |gameinfo = ''Baldur's Gate: Dark Alliance'' is an action RPG with an epic tale of intrigue, explosive spell effects, and highly detailed creatures and environments. You play a one of three customizable characters, who returns to Baldur's Gate and joins the fight against the darkness that threatens its peace. Take on the monsters solo or with a friend in co-op mode. ''Baldur's Gate: Dark Alliance'' is the first game to feature the real time application of the Dungeons & Dragons 3rd Edition rules. | ||
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|OS=Windows 10 | |OS=Windows 10 | ||
|CPU=Intel Core i7-6700K @ 4.50 GHz | |CPU=Intel Core i7-6700K @ 4.50 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 1080 Ti HYBRID @ 11 GB | ||
|Revision=1.6.0 | |Revision=1.6.0 | ||
|Graphics=GSdx OpenGL (Hardware) | |Graphics=GSdx OpenGL (Hardware) | ||
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* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | * LilyPad 0.12.1 | ||
|Comments= | |Comments=4 GB patched. 60 FPS almost all of the time. -Texture filtering = Bilinear forced - 3xNative rez - 8-bit Texture on - Large Framebuffer on - Anisotropic x16 - Accurate Blending = None - Fast Texture invalidation on - Half-pixel offset = Special (Texture). With those settings the police characters are more visible and fire won't slow the emulation. Played half the game in coop dwarf/mage with no problems. | ||
|Tester=Nabushi | |Tester=Nabushi | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||