Ratchet & Clank: Going Commando: Difference between revisions
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Ratchet & Clank: Going Commando (view source)
Revision as of 14:40, 18 December 2020
, 18 December 2020→Fixed Issues: Removed duplicate item (is more accurately described in →Known Issues: Crash after finishing the Jammer Array level
(Add minor issue) |
(→Fixed Issues: Removed duplicate item (is more accurately described in →Known Issues: Crash after finishing the Jammer Array level) |
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|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode. | |Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode. | ||
|Workaround=Mipmapping is automatically enabled for this game in recent PCSX2 v.1.5.0 development builds. For earlier v1.5.0 builds go to Config > Video (GS) > Plugin Settings, and manually set '''Mipmapping''' to "'''Basic (Fast)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options. | |Workaround=Mipmapping is automatically enabled for this game in recent PCSX2 v.1.5.0 development builds. For earlier v1.5.0 builds go to Config > Video (GS) > Plugin Settings, and manually set '''Mipmapping''' to "'''Basic (Fast)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
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|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies. | |Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies. | ||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> |