Marvel: Ultimate Alliance: Difference between revisions

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ADDED NEW TEST CONFIGURATIONS FOR WINDOWS ON LOW END NOTEBOOK
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(ADDED NEW TEST CONFIGURATIONS FOR WINDOWS ON LOW END NOTEBOOK)
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|Tester=Zanzkebar
|Tester=Zanzkebar
}}
}}
{{TestingEntry
|Status=2
|Region=
NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
|GPU=Intel(R) HD Graphics 520
|Revision=
*1.5.0 (dev-2174-g9c8a48f38)
*1.7.0 (dev-93-ge2c472baa)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: -3
** VU Cycle Stealing: 0
* Other hacks : all disabled
* VU hacks :
** mVU - Enable
** mtVU - Disable
</spoiler>
|Graphics=GSDX32-SSE2
<spoiler show="Settings" hide="Hide">
*Interlacing : None
* Renderer: Direct3Dx11 (Hardware)
** All checkbox disable
**Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC HACK LEVEL : Automatic
* Shader Configuration
** All checkbox : Disabled.
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments= Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. NO glitches found.
*NOTE*
Playing with 2 + players don't impact in the performance at all.
You might suffer from a sightly frame rate drops when too many enemies/npcs/ are gathered in the screen. Most of time Unnoticeable.
|Tester=Catlovus20
}}
{{TestingFooter}}
{{TestingFooter}}


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