Shin Megami Tensei: Nocturne: Difference between revisions

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|IssueLevel=-1
|IssueLevel=-1
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.  
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.  
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed in one of two ways - set GSdx's CRC Hack Level to Aggressive, or alternatively apply the following patch:
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:
<spoiler show="Show patch" hide="Hide patch">
<spoiler show="Show patch" hide="Hide patch">
<pre>
<pre>
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     // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)
     // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)
     patch=0,EE,0012AC08,word,03E00008
     patch=0,EE,0012AC08,word,03E00008
// Remove Motion Blur  
// Remove Motion Blur  
patch=1,EE,202FC0E4,word,00000000 // 00000001
patch=1,EE,202FC0E4,word,00000000 // 00000001
ninja
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