Guitar Hero II: Difference between revisions

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(Added new config for optimal audio/video lag and sync fixes.)
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|Revision=1.5.0 dev-3285
|Revision=1.5.0 dev-3285
|Graphics=GSdx 1.1 (AVX2)
|Graphics=GSdx 1.1 (AVX2)
<spoiler show="Settings" hide="Hide">
*Renderer: DirectX 11 HW
*Renderer: DirectX 11 HW
*Filtering: Bilinear (PS2)
*Filtering: Bilinear (PS2)
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*Accurate Date: FAST
*Accurate Date: FAST
*Accurate Blending: BASIC
*Accurate Blending: BASIC
</spoiler>
|Sound=
|Sound=
*SPU2-X 2.0.0 (Note1)
*SPU2-X 2.0.0 (Note1)
**Interpolation: 4-Catmull-Rom
**Module: 1-XAudio 2
**Latency: 3ms (avg)
**Synchronizing Mode: NONE
*LilyPad 0.12.1
*LilyPad 0.12.1
<spoiler show="Settings" hide="Hide">
*Interpolation: 4-Catmull-Rom
*Module: 1-XAudio 2
*Latency: 3ms (avg)
*Synchronizing Mode: NONE
</spoiler>
|Comments=Game runs fine in DX or OGL. Microstutter/audio lag issues abound. See custom configs:
|Comments=Game runs fine in DX or OGL. Microstutter/audio lag issues abound. See custom configs:
Set EE/IOP & VU Clamping mode to NONE. Change framerate in PCSX2_vm.ini to 120FPS (Note2).
Set EE/IOP & VU Clamping mode to NONE. Change framerate in PCSX2_vm.ini to 120FPS (Note2).
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(Note1) Default LATENCY setting at 100ms and Synchronizing mode set to TimeStrech seems to make the audio lag behind the notes on screen. In-game lag calibration doesn't fix. These values get the audio as close as possible to perfect sync. Audio may skip if target frame rate is not met (See note 2)
(Note1) Default LATENCY setting at 100ms and Synchronizing mode set to TimeStrech seems to make the audio lag behind the notes on screen. In-game lag calibration doesn't fix. These values get the audio as close as possible to perfect sync. Audio may skip if target frame rate is not met (See note 2)
(Note2) Setting the framerate in PCSX2_vm.ini higher than 60 GREATLY helps with frame skipping/microstutter issues. Can be set higher than 120, but game will slow down if frame rate can't reach targeted rate.
(Note2) Setting the framerate in PCSX2_vm.ini higher than 60 GREATLY helps with frame skipping/microstutter issues. Can be set higher than 120, but game will slow down if frame rate can't reach targeted rate.
|Tester={{ForumUser|Yokrei}}
|Tester=Yokrei
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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