Dynasty Tactics: Difference between revisions
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Added a testing entry and CRC for NTSC-U and changed its status from ? to 2.
OneBigSpud (talk | contribs) (sequel info and link) |
(Added a testing entry and CRC for NTSC-U and changed its status from ? to 2.) |
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|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-20468 | |serialsNTSCU = SLUS-20468 | ||
|CRCsNTSCU = | |CRCsNTSCU = 470FDAAD | ||
|releasedateNTSCU = September 17, 2002 | |releasedateNTSCU = September 17, 2002 | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Windows 10 Pro 64-bit | ||
|CPU= | |CPU=Intel i7-6700K @ 4.00GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 1070 8GB | ||
|Revision= | |Revision=v1.7.0 (dev-13) | ||
|Graphics= | |Graphics=GSdx 1.2.0 | ||
|Sound= | <spoiler show="Settings" hide="Hide"> | ||
|Comments= | * Renderer: OpenGL (Hardware) | ||
|Tester= | * Internal Resolution: 4x Native | ||
* Large Framebuffer: ON | |||
* Anisotropic Filtering: 16x | |||
* Enable HW Hacks | |||
* Round Sprite: Half | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=BIOS: USA v02.30, Preset: 3 (Balanced), using widescreen patch and 4:3 FMV override. Goes ingame and runs perfectly stable at full speed. Increasing the internal resolution causes lines to appear around text and other sprites. Using the HW hack "Round Sprite: Half" eliminates most of them but there are still a few lines visible (e.g. on the character portraits). Pressing L2 during a battle to bring up additional army information and then zooming out makes glitchy sprites appear right next to the army numbers. I have played the first hour of the game and didn't run into any other issues. See my video [https://www.youtube.com/watch?v=A4d8ZrpEkSQ/ here]. | |||
|Tester=TomBoss | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |