GSdx: Difference between revisions

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88 bytes added ,  29 January 2020
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** '''Memory Wrapping''' -- Emulates GS memory wrapping accurately. This fixes issues where part of the image is cut-off by block shaped sections such as the FMVs in Wallace & Gromit: The Curse of the Were-Rabbit and Thrillville. This hack can have a small impact on performance.
** '''Memory Wrapping''' -- Emulates GS memory wrapping accurately. This fixes issues where part of the image is cut-off by block shaped sections such as the FMVs in Wallace & Gromit: The Curse of the Were-Rabbit and Thrillville. This hack can have a small impact on performance.
** '''Preload Frame Data''' -- Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven.
** '''Preload Frame Data''' -- Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven.
** '''Half-screen Fix''' -- Control the half-screen fix detection on texture shuffling.
** '''Trilinear Filtering''' -- Control the texture tri-filtering of the emulation.
** '''Trilinear Filtering''' -- Control the texture tri-filtering of the emulation.
** '''Skipdraw Range''' -- Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Use it, for example, to try and get rid of bad post processing effects.
** '''Skipdraw Range''' -- Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Use it, for example, to try and get rid of bad post processing effects.

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