GSdx: Difference between revisions

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207 bytes added ,  13 January 2020
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* '''Align Sprite''' -- Fixes issue with upscaling (vertical lines) in Namco games
* '''Align Sprite''' -- Fixes issue with upscaling (vertical lines) in Namco games


===Options appear in older version of GSdx (obsolete options)===
===OSD Configuration===


* '''NLOOP hack''' -- is used to fix some problems in Final Fantasy games. Useless for any other purpose.
* '''Enable Monitor''' -- Continuously prints the FPS and the EE, GS and VU(if the MTVU speedhack is enabled) percentages onscreen.
* '''Pixel shader''' -- is used to manually specify the shaders version. (2.0 or 3.0 for DirectX 9 only). Though changing version can theoretically make some difference usually it really doesn't matter which one to choose. For cards without 3.0 shader support (older ones) this dialog is quite useless. For DirectX 10 modes plugin will use 4.0 shaders.
* '''Enable Log''' -- Shows display information such as when savestates are used in any way, memory card saves and some other settings when they are toggled via hotkeys.
* '''Enable tv-out''' -- is used to display the output on your TV.
* '''Font''' -- Allows users to configure the OSD font (color, size, opacity).
* '''NVIDIA Hack''' -- Fixes odd stretching issues in recent NVIDIA drivers when upscaling (using DirectX 11). Try not to use this unless your game Videos or 2D screens are stretching outside the frame. (Removed in June 2015, no longer required)
* '''Log Messages''' -- Allows users to configure Log Monitoring such as timeout and maximum log messages that can display on a screen.
 
===Shader Configuration===
 
* '''Texture Filtering of Display''' -- Use bilinear filtering when Upscaling/Downscaling the image to the screen. Disable it if you want a sharper/pixelated output.
* '''FXAA Shader (PgUp)''' -- Enables fast approximate anti-aliasing. Small performance impact.
* '''Shade Boost''' -- Allows brightness, contrast and saturation to be manually adjusted.
* '''External Shader (Home)''' -- Enables external shader for additional post-processing effects.
* '''TV Shader (F7)'''


===Hidden GSdx settings in GSdx.ini===
===Hidden GSdx settings in GSdx.ini===

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