Shin Megami Tensei: Persona 3 FES: Difference between revisions

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Updated issue to reflect fix in SW mode.
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(Updated issue to reflect fix in SW mode.)
 
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|wikipedia        = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona_3 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/937269-shin-megami-tensei-persona-3-fes Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/937269-shin-megami-tensei-persona-3-fes Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/937269-shin-megami-tensei-persona-3-fes/index.html GameRankings]|88/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3-fes Metacritic]|89/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/937269-shin-megami-tensei-persona-3-fes/index.html GameRankings]|88/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3-fes Metacritic]|89/100}}
|gameinfo          = Lead a group of high school students with a dangerous extracurricular activity: exploring the mysterious tower Tartarus and fighting the sinister Shadows during the Dark Hour, a frozen span of time imperceptible to all but a select few. However, the end of their quest is no longer the end of the story--witness for the first time the aftermath of the final battle and the students' struggle to find meaning in their new lives.<br />
|gameinfo          = Lead a group of high school students with a dangerous extracurricular activity: exploring the mysterious tower Tartarus and fighting the sinister Shadows during the Dark Hour, a frozen span of time imperceptible to all but a select few. However, the end of their quest is no longer the end of the story--witness for the first time the aftermath of the final battle and the students' struggle to find meaning in their new lives.<br />
Director's Cut of [[Shin Megami Tensei: Persona 3]]
Director's Cut of [[Shin Megami Tensei: Persona 3]]
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|releasedateNTSCU  = April 22, 2008<br />November 28, 2008 <small>(Limited Edition)</small><br />April 10, 2012 <small>(PS2 Classics)</small>
|releasedateNTSCU  = April 22, 2008<br />November 28, 2008 <small>(Limited Edition)</small><br />April 10, 2012 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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|Revision=1.2.1 (r5873)
|Revision=1.2.1 (r5873)
|Graphics=GSdx AVX (r5875)
|Graphics=GSdx AVX (r5875)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 1920x1080
* Custom Resolution: 1920x1080
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** Enable FXAA: ✓
** Enable FXAA: ✓
** Shade Boost: 60/50/50
** Shade Boost: 60/50/50
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (r5830)
* SPU2-X 2.0.0 (r5830)
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|GPU=Intel HD Graphics 4000
|GPU=Intel HD Graphics 4000
|Revision=v1.5.0-dev-2767-g93f1dc280
|Revision=v1.5.0-dev-2767-g93f1dc280
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks: (leave anything not listed as Default especially if it's recommended)
* Speedhacks: (leave anything not listed as Default especially if it's recommended)
** EE Cyclerate: -1
** EE Cyclerate: -1
** EE Cycle Skipping: 0
** EE Cycle Skipping: 0
** MTVU (Multi-Threaded microVU1): ON (only use if you have 3+ cores)
** MTVU (Multi-Threaded microVU1): ON (only use if you have 3+ cores)
</spoiler>
-->
|Graphics=GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0
|Graphics=GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* GSdx Settings (anything not listed is default or off)
* GSdx Settings (anything not listed is default or off)
** Renderer: Direct3D11 (Hardware)
** Renderer: Direct3D11 (Hardware)
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* Advanced Settings and Hacks (anything not listed is default or off)
* Advanced Settings and Hacks (anything not listed is default or off)
** Texture Offsets X: 500 Y: 500
** Texture Offsets X: 500 Y: 500
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9)
You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9)
|Tester=Awcomeon15
|Tester=Awcomeon15
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro Version 21H1
|CPU=AMD Ryzen 5 5600X
|GPU=NVIDIA GeForce RTX 3080
|Revision=
1.6.0
* MTVU: ✓
|Graphics=
GSdx 1.2.0
* OpenGL (Hardware)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA v02.30. Game runs at full speed at 6x Native Internal Resolution and 16x Anisotropic Filtering. I played for about 2 full moons. This game runs great and stable, even when playing with graphics mods.
|Tester=Clone003
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro KDE
|CPU=?
|CPU=Intel i5-6500 (4) @ 3.600GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 1050 Ti
|Revision=?
|Revision=1.7.2678 Nightly
|Graphics=?
|Graphics=OpenGL (Hardware)
|Sound=?
|Sound=SPU2-X 2.0.0
|Comments=?
|Comments=Game runs fine with default settings, setting the texture offset causes weird artifacts to show up when portraits blink.
|Tester=?
|Tester=Zerron21
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 




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* Also known as '''Persona 3: FES''' (JP, KO)
* Also known as '''Persona 3: FES''' (JP, KO)


==Known Issues==
{{Issue
|IssueName=Misaligned Map
|IsFixed=0
|IssueLevel=0
|Description=The minimap is misaligned and has artifacts. (In any mode or setting besides workaround)
|Workaround=[https://github.com/PCSX2/pcsx2/issues/4069 This is fixed in Software Mode] in the latest 1.7. If using an older version of PCSX2, go to Config -> Video (GS) -> Plugin Settings -> Advanced Settings and Hacks -> Texture offsets at 500 500
}}


==Known Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Disappearing/flashing text
|IssueName=Disappearing/flashing text
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|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Texture Filtering to any option except "Bilinear (Force)".
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Texture Filtering to any option except "Bilinear (Force)".
}}
}}


{{Issue
{{Issue
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|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set mipmapping set to full.  
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set mipmapping set to full.  
}}
}}


{{Issue
{{Issue
|IssueName=Shadows glitches
|IssueName=Shadows glitches
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=some shadows are flickering, or doesn't presented correctly like protagonist's shadow.  
|Description=some shadows are flickering, or doesn't presented correctly like protagonist's shadow.  
|Workaround=Go to Config > Video(GS) > Plugin Settings, and set Renderer to any of Hardware render and choose "Allow 8-Bit Textures" .
|Workaround=Use the latest 1.5.0 dev builds.
Note: The problem wont be solved but the flickering will be reduced.  
}}
}}


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|Description=Various transparency related issues such as battle shadows and flashing environment textures.
|Description=Various transparency related issues such as battle shadows and flashing environment textures.
|Workaround=Use the latest 1.5.0 dev builds.
|Workaround=Use the latest 1.5.0 dev builds.
}}
{{Issue
|IssueName=Broken Undub Patch
|IsFixed=1
|IssueLevel=-1
|Description=Some undub patch versions may cause the game to crash.
|Workaround=Make sure to use the latest version of the patch; 1.01 has been reported as resolving the crash issues.
}}
}}


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