Dynasty Warriors 3: Difference between revisions
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|japanese = SLUS-20277 & SLPM-65053 & SLPM-66505 & SLPM-66094 & NPJD-00031 | |japanese = SLUS-20277 & SLPM-65053 & SLPM-66505 & SLPM-66094 & NPJD-00031 | ||
|english = SLES-50641 & SLUS-20277 | |english = SLES-50641 & SLUS-20277 | ||
|chinese | |simplified chinese = SCCS-40006 | ||
|korean = SLPM-67523 | |korean = SLPM-67523 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=FMVs flicker | |IssueName=FMVs flicker | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=FMVs will flicker in hardware mode. | |Description=FMVs will flicker in hardware mode. | ||
|Workaround= | |Workaround=Enable "Large Framebuffer" in GSdx Settings. For older PCSX2 versions: Temporarily switch to software mode by pressing the F9 key or go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the 'Switch to GSdx software rendering when an FMV plays' fix. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Graphical glitches In opening cutscene | |IssueName=Graphical glitches In opening cutscene | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= In the opening cutscene many noteciable graphical glitches | |Description= In the opening cutscene many noteciable graphical glitches. | ||
|Workaround=It seems to have been fixed since pcsx2-v1.7.0-dev-436 (the US version of the game) and pcsx2-v1.7.0-dev-437 (the Chinese version of the game) | |||
|Workaround= | }} | ||
==The gallery== | ==The gallery== |